___WTF__
How does ___WTF__ play?
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 21% of rounds and so well above the average (10%).
Clutch
Strength29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.32 K/D and so well above the average (1.03).
Impact
Strength3.6 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 73% of rounds and so slightly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: August 2026 with 1.10.
Rating, 1.00 is an average match
Best month: August 2026 with 1.54.
Damage per round (ADR)
Best month: August 2026 with 108.7.
Share of headshot kills
Best month: August 2026 with 49%.
Matches won (win rate)
Best month: August 2026 with 60%.
Best month: September 2026 with 1,880.
Rounds with first kill
Best month: September 2026 with 25%.
1v1 clutches won
Best month: November 2026 with 50%.
Patterns
From the last 77 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.79 · Dust 2
- Longest win streak: 8 wins in a row · Inferno
- Reached level 10 · Vertigo
- Most kills in a match: 41 · Dust 2
Maps in detail
from the last 77 matchesCompared with players on the same level who have at least 15 matches on the map.
How ___WTF__ plays
Across 77 matches ___WTF__ averages K/R 0.97, ADR 100.4 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 21.3 kills per match with 42% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 56 of 77 matches the rating was 1.10 or higher (73%), in 10 it was below 0.90. In 77 matches with detailed stats: 27 4Ks and 6 aces. Best month by rating: August 2026 at 1.54. Things go best from match 5 of the day (±0 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate. Last 30 days: 42 matches, win rate 52%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.