___33

Germany
On FACEIT since 2015 372 matches tracked 148 matches in 30 days
ELO ▲ 180
2,552
30-day peak: 2,614
Rank EU
#46,158
Germany #1,135 in Germany
Last updated:

How does ___33 play?

Rating 0.91 (from 342 matches) K/R 0.62 ADR 73.3 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 342 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 43%−8 pp · Ø 51% better than 11%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.92−0.13 · Ø 1.05 better than 8%
Pistol kills per match 2.2
Knife kills 2 in 372 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.6%).

2K rounds 10.4%−3.2 pp · Ø 13.6% better than 1%
3K rounds 2.6%−1.6 pp · Ø 4.2% better than 2%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 40x 4K, 2 aces in 288 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+6 pp · Ø 34% better than 84%
Utility damage per round 8.0+3.9 · Ø 4.1 better than 98%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 93%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +416
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.06, Rating −0.05, ADR −6.8, Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.56
JunJulAugSepOctNov

Best month: June 2026 with 0.71. Last 3 months: 0.60 (at the start 0.66). Well below the average (0.75).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
86 matches · 49% win rate
In match 4 of the day −44 ELO
44 matches · 43% win rate
Between 0:00 and 6:00 −73 ELO, win rate 46%
On Mondays +116 ELO, win rate 45%

___33 loses the most ELO on Dust 2: −54 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 1.78 · Inferno

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
49% better than 36%
0.59 better than 2%
70.7 better than 6%
0.86 better than 4%
44% of 268 duels better than 13%
29% of 41 situations better than 24%
Ancient68
49% better than 31%
0.64 better than 6%
75.9 better than 18%
0.89 better than 7%
43% of 206 duels better than 9%
36% of 50 situations better than 44%
Inferno59
61% better than 68%
0.66 better than 9%
75.8 better than 15%
0.99 better than 18%
43% of 176 duels better than 4%
40% of 50 situations better than 59%
Anubis43
56% better than 60%
0.64 better than 6%
74.2 better than 13%
0.98 better than 27%
44% of 134 duels better than 11%
50% of 30 situations better than 78%
Cache43
53% -
0.64 -
73.7 -
0.93-
45% of 135 duels -
27% of 37 situations -
Nuke41
49% better than 31%
0.65 better than 11%
74.6 better than 16%
0.95 better than 19%
38% of 114 duels better than 2%
38% of 21 situations better than 48%
Mirage26
62% better than 85%
0.52 better than 1%
64.9 better than 1%
0.80 better than 1%
55% of 71 duels better than 69%
61% of 18 situations better than 95%
Overpass5
40% -
0.54 -
69.2 -
0.58-
25% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ___33 plays

Across 372 matches ___33 averages K/R 0.62 and ADR 73.3; the rating across the 342 rated matches is 0.91. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 13.5 kills per match with 43% headshots. The strongest map is Mirage with a 62% win rate in 26 matches. In 91 of 342 matches the rating was 1.10 or higher (27%), in 166 it was below 0.90. In 288 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: June 2026 at 1.09. ___33 loses the most ELO on Dust 2 (−54 ELO, win rate 49%). Things go best in match 1 of the day (+239 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +239 ELO. Improved over the last three months: ELO +416. Got weaker: K/R −0.06, Rating −0.05, ADR −6.8, Headshots −2 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 148 matches, win rate 53%, net ELO +587.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.