__WILD__

Kazakhstan
On FACEIT since 2017 65 matches tracked 56 matches in 30 days
ELO ▲ 67
2,059
30-day peak: 2,105
Rank EU
#213,607
Kazakhstan #8,613 in Kazakhstan
Last updated:

How does __WILD__ play?

Rating 0.99 K/R 0.72 ADR 84.7 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 65 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 25% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.98−0.05 · Ø 1.03 better than 32%
Pistol kills per match 3.0
Knife kills 6 in 65 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 8x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

8.7 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 8.7+4.5 · Ø 4.2 better than 99%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 93%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether __WILD__ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches, all from the last 3 months.

Kills per round (K/R)

0.43
OctNov

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
32 matches · 59% win rate

__WILD__ loses the most ELO on Dust 2: −1 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 32 · Dust 2
  3. Reached level 10 · Ancient
  4. Highest rating in a match: 1.77 · Dust 2

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
59% better than 75%
0.69 better than 27%
82.6 better than 61%
0.95 better than 22%
53% of 163 duels better than 61%
50% of 16 situations better than 80%
Ancient13
62% -
0.86 -
95.7 -
1.16-
63% of 75 duels -
33% of 6 situations -
Inferno13
62% -
0.71 -
81.1 -
0.99-
55% of 51 duels -
25% of 12 situations -
Anubis5
40% -
0.66 -
84.1 -
0.89-
56% of 27 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __WILD__ plays

Across 65 matches __WILD__ averages K/R 0.72, ADR 84.7 and a rating of 0.99. Biggest strength: Utility damage per round at 8.7, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 22 of 65 matches the rating was 1.10 or higher (34%), in 31 it was below 0.90. In 65 matches with detailed stats: 8 4Ks and 0 aces. __WILD__ loses the most ELO on Dust 2 (−1 ELO, win rate 59%). Last 30 days: 56 matches, win rate 61%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.