__Simon_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 1,693 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (51%).
Clutch
Strength70% of 1v1s won and so well above the average (38%).
Weapons and aim
Average41% headshots and so well below the average (48%).
Impact
StrengthExactly 3 kills in 5.7% of rounds and so well above the average (4.0%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageOct to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.89. Last 3 months: 0.88 (at the start 0.79). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.23. Last 3 months: 1.21 (at the start 1.06). Well above the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 94.2. Last 3 months: 93.3 (at the start 87.5). Well above the average (80.0).
Share of headshot kills
Best month: August 2026 with 47%. Last 3 months: 36% (at the start 43%). Well below the average (48%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months: 55% (at the start 53%). Clearly above the average (51%).
Best month: July 2026 with 2,087. Last 3 months: 1,916 (at the start 2,086).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 78%.
Patterns
From the last 80 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 42 · Ancient
- Highest rating in a match: 1.89 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 80 matchesCompared with players on the same level who have at least 15 matches on the map.
How __Simon_ plays
Across 80 matches __Simon_ averages K/R 0.82, ADR 89.0 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 70%, better than 99% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 13% of level 9 players. Averages 17.1 kills per match with 41% headshots. The strongest map is Dust 2 with a 65% win rate in 26 matches. In 35 of 80 matches the rating was 1.10 or higher (44%), in 25 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 3 aces. Best month by rating: October 2026 at 1.23. Things go best on Dust 2 (+22 ELO, win rate 65%). Improved over the last three months: K/R +0.09, Rating +0.15, ADR +5.8. Got weaker: Headshots −7 pp, ELO −170. Unchanged in recent months: Win rate at 55%. Last 30 days: 11 matches, win rate 55%, net ELO −20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.