__Sher__

Kazakhstan
On FACEIT since 2019 156 matches tracked 98 matches in 30 days
Last updated:

How does __Sher__ play?

Rating 1.17 K/R 0.85 ADR 87.5 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 156 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.20+0.16 · Ø 1.04 better than 88%
Pistol kills per match 3.5
Zeus kills4 in 156 matches
Knife kills 5 in 156 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 85%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 90%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 24x 4K, 2 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +63
= Stayed the same
K/R at 0.85, ADR at 88.0
▼ Got worse
Rating −0.07, Win rate −14 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.85 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
22 matches · 36% win rate
In match 3 of the day ±0 ELO
27 matches · 41% win rate
On Sundays +15 ELO, win rate 41%

__Sher__ loses the most ELO on Ancient: −24 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 2.26 · Inferno
  3. Most kills in a match: 46 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
57% better than 68%
0.89 better than 93%
90.7 better than 87%
1.23 better than 92%
58% of 323 duels better than 83%
46% of 46 situations better than 74%
Dust 231
48% better than 33%
0.84 better than 85%
84.7 better than 67%
1.17 better than 84%
62% of 143 duels better than 93%
48% of 21 situations better than 74%
Ancient22
36% better than 7%
0.75 right on the average
81.7 better than 48%
1.01 better than 36%
51% of 74 duels better than 47%
55% of 11 situations better than 86%
Inferno17
65% better than 79%
0.94 better than 94%
92.0 better than 81%
1.29 better than 89%
65% of 94 duels better than 94%
75% of 8 situations better than 99%
Anubis13
31% -
0.76 -
83.2 -
0.99-
58% of 57 duels -
40% of 5 situations -
Nuke4
25% -
0.80 -
79.0 -
1.03-
57% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __Sher__ plays

Across 156 matches __Sher__ averages K/R 0.85, ADR 87.5 and a rating of 1.17. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,500-2,749 ELO players. Averages 19.2 kills per match with 53% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 86 of 156 matches the rating was 1.10 or higher (55%), in 32 it was below 0.90. In 134 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: June 2026 at 1.25. __Sher__ loses the most ELO on Ancient (−24 ELO, win rate 36%). Things go best on Mirage (+15 ELO, win rate 57%). Match no. 1 of the day goes best: 63% win rate, −24 ELO. Improved over the last three months: Headshots +2 pp, ELO +63. Got weaker: Rating −0.07, Win rate −14 pp. Unchanged in recent months: K/R at 0.85, ADR at 88.0. Last 30 days: 98 matches, win rate 45%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.