__Rojo

USA
196 matches tracked 24 matches in 30 days
Last updated:

How does __Rojo play?

Rating 0.92 (from 184 matches) K/R 0.65 ADR 73.7 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 184 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 10% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 14%
Opening duels won 46%−3 pp · Ø 49% better than 29%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 24%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 38%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 71%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (43%).

Headshot rate 47%+4 pp · Ø 43% better than 77%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.90−0.04 · Ø 0.94 better than 35%
Pistol kills per match 1.8
Knife kills 4 in 196 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (12.5%).

2K rounds 11.2%−1.3 pp · Ø 12.5% better than 18%
3K rounds 3.0%−0.5 pp · Ø 3.5% better than 26%
MVPs per match 1.8−0.3 · Ø 2.1 better than 22%
4Ks and aces 15x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 6.0+2.1 · Ø 3.9 better than 89%
Enemies flashed per round 0.22−0.01 · Ø 0.23 better than 47%
Deaths per round 72%−1 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Win rate +6 pp, ELO +210
= Stayed the same
K/R at 0.64, Rating at 0.91, Headshots at 47%
▼ Got worse
ADR −4.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.64 (at the start 0.67). Slightly below the average (0.69).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
31 matches · 45% win rate
In match 1 of the day −24 ELO
41 matches · 41% win rate
On Mirage −20 ELO
58 matches · 47% win rate

__Rojo loses the most ELO on Ancient: −59 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Most kills in a match: 34 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
47% better than 44%
0.65 better than 26%
73.7 better than 32%
0.91 better than 32%
44% of 191 duels better than 25%
31% of 42 situations better than 35%
Dust 240
35% better than 10%
0.65 better than 27%
70.4 better than 14%
0.90 better than 28%
44% of 107 duels better than 21%
36% of 33 situations right on the average
Inferno32
66% better than 90%
0.67 better than 45%
81.9 better than 75%
0.99 better than 66%
55% of 89 duels better than 82%
0% of 10 situations better than 1%
Ancient31
45% better than 33%
0.65 better than 31%
71.7 better than 25%
0.89 better than 34%
45% of 121 duels better than 36%
46% of 13 situations better than 76%
Nuke16
50% better than 41%
0.69 better than 42%
75.8 better than 41%
0.95 better than 44%
43% of 51 duels better than 19%
36% of 11 situations right on the average
Anubis12
33% -
0.55 -
62.6 -
0.76-
42% of 36 duels -
20% of 5 situations -
Cache5
20% -
0.65 -
74.5 -
0.90-
50% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How __Rojo plays

Across 196 matches __Rojo averages K/R 0.65 and ADR 73.7; the rating across the 184 rated matches is 0.92. Biggest strength: Utility damage per round at 6.0, better than 89% of level 4 players. Most room to improve: Rounds with first kill at 7%, better than only 14% of level 4 players. Averages 14.1 kills per match with 47% headshots. The strongest map is Inferno with a 66% win rate in 32 matches. In 43 of 184 matches the rating was 1.10 or higher (23%), in 92 it was below 0.90. In 116 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.04. __Rojo loses the most ELO on Ancient (−59 ELO, win rate 45%). Things go best on Inferno (+12 ELO, win rate 66%). Match no. 4 of the day goes best: 54% win rate, −32 ELO. Improved over the last three months: Win rate +6 pp, ELO +210. Got weaker: ADR −4.4. Unchanged in recent months: K/R at 0.64, Rating at 0.91, Headshots at 47%. Last 30 days: 24 matches, win rate 46%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.