__Rojo
How does __Rojo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).
Compared with 684 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (9%).
Clutch
Average31% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average47% headshots and so clearly above the average (43%).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so clearly below the average (12.5%).
Utility and deaths
Average6.0 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.71. Last 3 months: 0.64 (at the start 0.67). Slightly below the average (0.69).
Rating, 1.00 is an average match
Best month: June 2026 with 1.04. Last 3 months: 0.91 (at the start 0.93). Slightly below the average (0.96).
Damage per round (ADR)
Best month: June 2026 with 79.3. Last 3 months: 71.9 (at the start 76.3). Slightly below the average (76.8).
Share of headshot kills
Best month: October 2026 with 49%. Last 3 months unchanged at 47%. Clearly above the average (43%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 49% (at the start 43%). Clearly below the average (52%).
Best month: September 2026 with 1,163. Last 3 months: 1,031 (at the start 821).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 196 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__Rojo loses the most ELO on Ancient: −59 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.94 · Dust 2
- Most kills in a match: 34 · Cache
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 196 matchesCompared with players on the same level who have at least 15 matches on the map.
How __Rojo plays
Across 196 matches __Rojo averages K/R 0.65 and ADR 73.7; the rating across the 184 rated matches is 0.92. Biggest strength: Utility damage per round at 6.0, better than 89% of level 4 players. Most room to improve: Rounds with first kill at 7%, better than only 14% of level 4 players. Averages 14.1 kills per match with 47% headshots. The strongest map is Inferno with a 66% win rate in 32 matches. In 43 of 184 matches the rating was 1.10 or higher (23%), in 92 it was below 0.90. In 116 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.04. __Rojo loses the most ELO on Ancient (−59 ELO, win rate 45%). Things go best on Inferno (+12 ELO, win rate 66%). Match no. 4 of the day goes best: 54% win rate, −32 ELO. Improved over the last three months: Win rate +6 pp, ELO +210. Got weaker: ADR −4.4. Unchanged in recent months: K/R at 0.64, Rating at 0.91, Headshots at 47%. Last 30 days: 24 matches, win rate 46%, net ELO −67.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.