__ReVac__
How does __ReVac__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).
Compared with 2,637 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (52%).
Clutch
Average30% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.20 K/D and so clearly above the average (1.04).
Impact
StrengthExactly 2 kills in 15.9% of rounds and so well above the average (13.4%).
Utility and deaths
Strength45% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.91. Last 3 months: 0.85 (at the start 0.87). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.23. Last 3 months: 1.20 (at the start 1.16). Well above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 95.1. Last 3 months: 92.1 (at the start 92.4). Well above the average (80.8).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months unchanged at 52%. Just above the average (51%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 50% (at the start 49%). Just below the average (51%).
Best month: November 2026 with 2,684. Last 3 months: 2,684 (at the start 2,467).
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 35%.
Patterns
From the last 166 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__ReVac__ loses the most ELO on Mirage: −11 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 44 · Dust 2
- Recorded match no. 100 · Anubis
- Highest rating in a match: 3.56 · Inferno
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 166 matchesCompared with players on the same level who have at least 15 matches on the map.
How __ReVac__ plays
Across 166 matches __ReVac__ averages K/R 0.86 and ADR 92.2; the rating across the 145 rated matches is 1.19. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 52% headshots. The strongest map is Mirage with a 56% win rate in 48 matches. In 78 of 145 matches the rating was 1.10 or higher (54%), in 46 it was below 0.90. In 125 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: September 2026 at 1.23. __ReVac__ loses the most ELO on Mirage (−11 ELO, win rate 56%). Things go best on Dust 2 (+29 ELO, win rate 46%). From match no. 5 of the day on, things go best: 62% win rate, +29 ELO. Improved over the last three months: ELO +217. Unchanged in recent months: K/R at 0.85, Rating at 1.20, ADR at 92.1, Headshots at 52%, Win rate at 50%. Last 30 days: 65 matches, win rate 51%, net ELO +76.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.