__Ozymandias
Name history of __Ozymandias
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does __Ozymandias play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).
Compared with 1,019 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (50%).
Clutch
Average28% of 1v1s won and so well below the average (39%).
Weapons and aim
Average48% headshots and so slightly above the average (46%).
Impact
Average1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.67 (at the start 0.70). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.02. Last 3 months: 0.95 (at the start 1.02). Clearly below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 83.8. Last 3 months: 72.3 (at the start 76.7). Clearly below the average (79.5).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 49% (at the start 46%). Clearly above the average (46%).
Matches won (win rate)
Best month: May 2026 with 55%. Last 3 months: 52% (at the start 42%). Clearly above the average (49%).
Best month: October 2026 with 1,687. Last 3 months: 1,667 (at the start 1,534).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 30%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__Ozymandias loses the most ELO on Dust 2: −84 ELO, 56% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 2.28 · Anubis
- Most kills in a match: 32 · Nuke
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How __Ozymandias plays
Across 142 matches __Ozymandias averages K/R 0.69 and ADR 75.3; the rating across the 101 rated matches is 0.97. Most room to improve: Opening duels won at 44%, better than only 9% of level 7 players. Averages 15.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 56% win rate in 41 matches. In 35 of 101 matches the rating was 1.10 or higher (35%), in 46 it was below 0.90. In 74 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. __Ozymandias loses the most ELO on Dust 2 (−84 ELO, win rate 56%). Things go best in match 2 of the day (−15 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −15 ELO. Improved over the last three months: Headshots +3 pp, Win rate +10 pp, ELO +133. Got weaker: Rating −0.07, ADR −4.4. Unchanged in recent months: K/R at 0.67. Last 30 days: 44 matches, win rate 50%, net ELO −58.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.