__Nicko__
How does __Nicko__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 1,031 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average28% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Weakness0.82 K/D and so clearly below the average (0.99).
Impact
WeaknessExactly 2 kills in 9.7% of rounds and so well below the average (13.2%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.61. Last 3 months unchanged at 0.60. Well below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.86. Last 3 months: 0.85 (at the start 0.83). Well below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 69.1. Last 3 months: 67.4 (at the start 67.7). Well below the average (79.4).
Share of headshot kills
Best month: June 2026 with 42%. Last 3 months: 36% (at the start 42%). Well below the average (46%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months unchanged at 46%. Clearly below the average (50%).
Best month: August 2026 with 1,472. Last 3 months: 1,262 (at the start 1,385).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
__Nicko__ loses the most ELO in match 1 of the day: +4 ELO, 33% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 1.42 · Ancient
- Most kills in a match: 27 · Anubis
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How __Nicko__ plays
Across 100 matches __Nicko__ averages K/R 0.60 and ADR 67.6; the rating across the 79 rated matches is 0.84. Biggest strength: Utility hit rate at 40%, better than 83% of level 7 players. Most room to improve: Rating at 0.84, better than only 3% of level 7 players. Averages 13.8 kills per match with 40% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 11 of 79 matches the rating was 1.10 or higher (14%), in 50 it was below 0.90. In 78 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 0.86. __Nicko__ loses the most ELO in match 1 of the day (+4 ELO, win rate 33%). Things go best in match 2 of the day (±0 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate. Got weaker: Headshots −6 pp, ELO −123. Unchanged in recent months: K/R at 0.60, Rating at 0.85, ADR at 67.4, Win rate at 46%. Last 30 days: 22 matches, win rate 55%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.