_Zuko_13

Japan
On FACEIT since 2024 158 matches tracked 77 matches in 30 days
Last updated:

How does _Zuko_13 play?

Rating 1.11 K/R 0.78 ADR 82.9 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 42%−7 pp · Ø 49% better than 15%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 1.18+0.15 · Ø 1.03 better than 88%
Pistol kills per match 3.0
Knife kills 4 in 158 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 15x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 86%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +7.9, Win rate +10 pp
= Stayed the same
ELO at 2,084
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −63 ELO
50 matches · 46% win rate
On Anubis −56 ELO
25 matches · 56% win rate
Between 18:00 and 24:00 −1 ELO, win rate 51%

_Zuko_13 loses the most ELO from match 5 of the day: −63 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 1.94 · Inferno
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
50% better than 44%
0.78 better than 70%
83.4 better than 64%
1.12 better than 77%
60% of 144 duels better than 89%
32% of 38 situations better than 30%
Mirage41
51% right on the average
0.74 right on the average
80.2 better than 48%
1.02 better than 48%
56% of 141 duels better than 76%
28% of 25 situations better than 21%
Ancient26
65% better than 89%
0.88 better than 95%
89.2 better than 87%
1.25 better than 96%
57% of 79 duels better than 80%
52% of 23 situations better than 85%
Anubis25
56% better than 63%
0.78 better than 68%
83.1 better than 64%
1.09 better than 69%
66% of 88 duels better than 99%
21% of 14 situations better than 13%
Inferno9
67% -
0.86 -
90.6 -
1.20-
70% of 40 duels -
75% of 4 situations -
Cache5
60% -
0.77 -
77.4 -
1.08-
43% of 7 duels -
25% of 4 situations -
Nuke3
33% -
0.62 -
67.3 -
0.78-
29% of 7 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Zuko_13 plays

Across 158 matches _Zuko_13 averages K/R 0.78, ADR 82.9 and a rating of 1.11. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 42% headshots. The strongest map is Ancient with a 65% win rate in 26 matches. In 79 of 158 matches the rating was 1.10 or higher (50%), in 40 it was below 0.90. In 131 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.14. _Zuko_13 loses the most ELO from match 5 of the day (−63 ELO, win rate 46%). Things go best on Mirage (+82 ELO, win rate 51%). Match no. 2 of the day goes best: 67% win rate, −22 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +7.9, Win rate +10 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ELO at 2,084. Last 30 days: 77 matches, win rate 57%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.