_Zerenty_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).
Compared with 1,227 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average26% of 1v1s won and so well below the average (38%).
Weapons and aim
Average42% headshots and so clearly below the average (46%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average0.11 enemies flashed per round and so well below the average (0.26).
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months unchanged at 0.71. Just below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 0.99 (at the start 1.00). Just below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 80.8. Last 3 months: 76.6 (at the start 76.8). Slightly below the average (79.8).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 39% (at the start 46%). Well below the average (46%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 40% (at the start 53%). Well below the average (51%).
Best month: October 2026 with 1,386. Last 3 months: 1,386 (at the start 1,187).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 95 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Zerenty_ loses the most ELO in match 1 of the day: −28 ELO, 32% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.75 · Dust 2
- Most kills in a match: 32 · Ancient
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 95 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Zerenty_ plays
Across 95 matches _Zerenty_ averages K/R 0.71, ADR 76.7 and a rating of 0.99. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 7 players. Averages 15.7 kills per match with 42% headshots. The strongest map is Mirage with a 47% win rate in 30 matches. In 31 of 95 matches the rating was 1.10 or higher (33%), in 37 it was below 0.90. In 74 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. _Zerenty_ loses the most ELO in match 1 of the day (−28 ELO, win rate 32%). Things go best on Mirage (+60 ELO, win rate 47%). Improved over the last three months: ELO +199. Got weaker: Headshots −7 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 76.6. Last 30 days: 19 matches, win rate 26%, net ELO −52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.