_Zeppo

Italy
FACEIT verified FACEIT verified On FACEIT since 2021 191 matches tracked 45 matches in 30 days
ELO ▼ 22
2,010
30-day peak: 2,057
Rank EU
#247,189
Italy #1,442 in Italy
Last updated:

How does _Zeppo play?

Rating 0.98 K/R 0.69 ADR 76.6 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 191 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.5
Knife kills 3 in 191 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 5%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 33x 4K, 1 ace in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +10 pp
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 77.8
▼ Got worse
ELO −119

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −226 ELO
64 matches · 41% win rate
In match 2 of the day −163 ELO
42 matches · 36% win rate
Between 12:00 and 18:00 −227 ELO, win rate 39%
On Mondays −165 ELO, win rate 22%

_Zeppo loses the most ELO in match 1 of the day: −226 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.23 · Anubis
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
62% better than 81%
0.74 right on the average
81.9 better than 54%
1.02 better than 47%
54% of 209 duels better than 66%
29% of 21 situations better than 26%
Mirage38
47% better than 33%
0.66 better than 15%
73.6 better than 16%
0.92 better than 15%
48% of 162 duels better than 31%
42% of 31 situations better than 62%
Dust 234
38% better than 12%
0.67 better than 18%
75.6 better than 22%
0.95 better than 21%
50% of 135 duels better than 44%
27% of 11 situations better than 20%
Anubis20
40% better than 15%
0.68 better than 21%
74.8 better than 19%
0.98 better than 32%
44% of 85 duels better than 14%
25% of 12 situations better than 19%
Nuke19
47% better than 24%
0.67 better than 18%
71.8 better than 13%
0.93 better than 18%
51% of 75 duels better than 43%
47% of 17 situations better than 66%
Inferno17
47% better than 33%
0.79 better than 63%
84.2 better than 57%
1.12 better than 63%
52% of 99 duels better than 42%
31% of 13 situations better than 28%
Cache14
36% -
0.69 -
76.6 -
0.99-
58% of 53 duels -
25% of 4 situations -
Faceitaimdeagle4
50% -
0.56 -
64.4 -
0.92-
56% of 81 duels -
56% of 81 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Zeppo plays

Across 191 matches _Zeppo averages K/R 0.69, ADR 76.6 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 42% headshots. The strongest map is Ancient with a 62% win rate in 42 matches. In 61 of 191 matches the rating was 1.10 or higher (32%), in 92 it was below 0.90. In 171 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. _Zeppo loses the most ELO in match 1 of the day (−226 ELO, win rate 41%). Things go best from match 5 of the day (+176 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, +176 ELO. Improved over the last three months: Headshots +2 pp, Win rate +10 pp. Got weaker: ELO −119. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 77.8. Last 30 days: 45 matches, win rate 47%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.