_Z_-

EG
36 matches tracked
Last updated:

How does _Z_- play?

Rating 0.92 (from 15 matches) K/R 0.67 ADR 73.0 from 36 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 15 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 7% good 1.10 to 1.29 7% normal 0.90 to 1.09 20% weak 0.75 to 0.89 27% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (7 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 49% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 0.9 no comparison

Weapons and aim

Average
Where do the kills come from?

0.91 kills per death. 0.10 below the level 9 average (1.01).

Headshot rate 47%−1 pp better than 41%
AWP share of kills 24% no comparison
K/D 0.91−0.10 better than 14%
Pistol kills per match 2.6
Knife kills 1 in 36 matches

Impact

Average
Damage and big rounds

Averages 2.2 round MVPs per match. On par with the level 9 average (2.2).

2K rounds 11.3% no comparison
3K rounds 3.1% no comparison
MVPs per match 2.20.0 on par
4Ks and aces 1x 4K, 0 aces in 7 matches

Utility and deaths

Average
Nades, flashes and deaths

_Z_- dies in 74 of 100 rounds. 2 percentage points above the level 9 average (72%). Lower is better.

Utility hit rate 56% no comparison
Utility damage per round 2.2 no comparison
Enemies flashed per round 0.20 no comparison
Deaths per round 74%+2 pp better than 28%

Progress

One value per month, dashed line is the level 9 average
Whether _Z_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 9 matches from the last 3 months and 27 before.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.74.

Patterns

From the last 36 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
20 matches · 50% win rate

_Z_- loses the most ELO in match 1 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 2.12 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 36 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
57% -
0.72 -
77.4 -
0.85-
48% of 80 duels -
13% of 8 situations -
Anubis7
57% -
0.61 -
66.8 -
0.94-
41% of 41 duels -
67% of 3 situations -
Dust 25
80% -
0.76 -
82.6 -
1.14-
48% of 31 duels -
50% of 2 situations -
Cache4
100% -
0.65 -
65.6 -
0.76-
55% of 22 duels -
0% of 2 situations -
Nuke3
33% -
0.60 -
68.9 -
0.75-
44% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Z_- plays

Across 36 matches _Z_- averages K/R 0.67 and ADR 73.0; the rating across the 15 rated matches is 0.92. Most room to improve: Damage per round (ADR) at 73.0, better than only 9% of level 9 players. Averages 14.8 kills per match with 47% headshots. In 3 of 15 matches the rating was 1.10 or higher (20%), in 9 it was below 0.90. In 7 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. _Z_- loses the most ELO in match 1 of the day (±0 ELO, win rate 50%). Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.