_YOLX_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Strength2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.23 K/D and so well above the average (1.03).
Impact
Strength2.8 MVPs per match and so well above the average (2.3).
Utility and deaths
Average46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.91. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.28. Last 3 months: 1.21 (at the start 1.18). Well above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 94.6. Last 3 months: 92.1 (at the start 92.6). Well above the average (80.7).
Share of headshot kills
Best month: September 2026 with 58%. Last 3 months: 53% (at the start 54%). Clearly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 69%. Last 3 months: 52% (at the start 59%). Slightly above the average (50%).
Best month: November 2026 with 2,147. Last 3 months: 2,147 (at the start 2,030).
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: November 2026 with 53%.
Patterns
From the last 106 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_YOLX_ loses the most ELO on Anubis: −48 ELO, 43% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Highest rating in a match: 2.31 · Ancient
- Most kills in a match: 40 · Cache
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 106 matchesCompared with players on the same level who have at least 15 matches on the map.
How _YOLX_ plays
Across 106 matches _YOLX_ averages K/R 0.85, ADR 92.3 and a rating of 1.20. Biggest strength: Utility hit rate at 46%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 53% headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 65 of 106 matches the rating was 1.10 or higher (61%), in 19 it was below 0.90. In 92 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: July 2026 at 1.28. _YOLX_ loses the most ELO on Anubis (−48 ELO, win rate 43%). Things go best on Mirage (+15 ELO, win rate 58%). Improved over the last three months: ELO +117. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.21, ADR at 92.1, Headshots at 53%. Last 30 days: 27 matches, win rate 56%, net ELO +5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.