_XDDDDDDDDD
Name history of _XDDDDDDDDD
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _XDDDDDDDDD play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).
Compared with 7,342 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (52%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Strength61% headshots and so well above the average (53%).
Impact
StrengthExactly 3 kills in 6.2% of rounds and so well above the average (4.2%).
Utility and deaths
Strength5.0 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.99. Last 3 months: 0.86 (at the start 0.76). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.44. Last 3 months: 1.23 (at the start 1.27). Well above the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 105.1. Last 3 months: 91.2 (at the start 83.9). Well above the average (80.7).
Share of headshot kills
Best month: August 2026 with 67%. Last 3 months: 61% (at the start 60%). Well above the average (53%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 58% (at the start 45%). Well above the average (52%).
Best month: October 2026 with 3,534. Last 3 months: 3,498 (at the start 3,111).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 56%.
Patterns
From the last 209 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_XDDDDDDDDD loses the most ELO in match 3 of the day: +52 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Dust 2
- Most kills in a match: 37 · Inferno
- Recorded match no. 100 · Mirage
- Highest rating in a match: 2.87 · Ancient
Maps in detail
from the last 209 matchesCompared with players on the same level who have at least 15 matches on the map.
How _XDDDDDDDDD plays
Across 209 matches _XDDDDDDDDD averages K/R 0.83 and ADR 89.1; the rating across the 159 rated matches is 1.23. Biggest strength: 3K rounds at 6.2%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 61% headshots. The strongest map is Ancient with a 55% win rate in 47 matches. In 95 of 159 matches the rating was 1.10 or higher (60%), in 33 it was below 0.90. In 142 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: September 2026 at 1.44. _XDDDDDDDDD loses the most ELO in match 3 of the day (+52 ELO, win rate 42%). Things go best on Mirage (+108 ELO, win rate 54%). Match no. 2 of the day goes best: 63% win rate, −35 ELO. Improved over the last three months: K/R +0.10, ADR +7.3, Win rate +13 pp, ELO +387. Unchanged in recent months: Rating at 1.23, Headshots at 61%. Last 30 days: 101 matches, win rate 63%, net ELO +308.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.