_Wrst_Plr_

Russia
On FACEIT since 2020 152 matches tracked 98 matches in 30 days
ELO ▲ 110
2,121
30-day peak: 2,163
Rank EU
#176,436
Russia #49,933 in Russia
Last updated:

How does _Wrst_Plr_ play?

Rating 1.08 K/R 0.79 ADR 88.5 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 152 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 73%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.05+0.02 · Ø 1.03 better than 60%
Pistol kills per match 2.5
Knife kills 1 in 152 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 77%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 25x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 64%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 8%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +71
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 89.6, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −69 ELO
29 matches · 52% win rate
In match 3 of the day −39 ELO
21 matches · 29% win rate
On Wednesdays −30 ELO, win rate 39%

_Wrst_Plr_ loses the most ELO on Ancient: −69 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 2.41 · Mirage

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
50% right on the average
0.80 better than 78%
89.3 better than 86%
1.08 better than 67%
51% of 302 duels right on the average
56% of 18 situations better than 90%
Mirage36
47% better than 35%
0.75 better than 57%
84.2 better than 69%
1.02 right on the average
45% of 257 duels better than 18%
57% of 14 situations better than 91%
Ancient29
52% better than 53%
0.87 better than 94%
94.5 better than 96%
1.18 better than 91%
55% of 195 duels better than 72%
33% of 9 situations better than 37%
Anubis18
50% right on the average
0.70 better than 33%
76.8 better than 31%
0.96 better than 28%
44% of 116 duels better than 14%
20% of 10 situations better than 11%
Inferno14
86% -
0.90 -
103.5 -
1.24-
49% of 77 duels -
20% of 5 situations -
Overpass4
75% -
0.75 -
84.7 -
1.06-
56% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Wrst_Plr_ plays

Across 152 matches _Wrst_Plr_ averages K/R 0.79, ADR 88.5 and a rating of 1.08. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Inferno with a 86% win rate in 14 matches. In 70 of 152 matches the rating was 1.10 or higher (46%), in 48 it was below 0.90. In 99 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: June 2026 at 1.15. _Wrst_Plr_ loses the most ELO on Ancient (−69 ELO, win rate 52%). Things go best in match 1 of the day (±0 ELO, win rate 59%). Match no. 2 of the day goes best: 62% win rate, −30 ELO. Improved over the last three months: Win rate +4 pp, ELO +71. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 89.6, Headshots at 53%. Last 30 days: 98 matches, win rate 54%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.