_Wilson_
How does _Wilson_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Compared with 2,316 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (11%).
Clutch
Average26% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average1.00 K/D and so just below the average (1.03).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.44 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04.
Damage per round (ADR)
Best month: September 2026 with 78.5. Last 3 months: 76.1 (at the start 73.0). Slightly below the average (80.8).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months: 53% (at the start 45%). Clearly above the average (50%).
Matches won (win rate)
Best month: March 2026 with 86%. Last 3 months: 63% (at the start 58%). Well above the average (50%).
Best month: February 2026 with 2,759. Last 3 months: 2,324 (at the start 2,773).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 108 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Wilson_ loses the most ELO on Ancient: −33 ELO, 62% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Most kills in a match: 29 · Mirage
- Highest rating in a match: 1.81 · Nuke
- Longest win streak: 9 wins in a row · Ancient
Maps in detail
from the last 108 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Wilson_ plays
Across 108 matches _Wilson_ averages K/R 0.69 and ADR 74.7; the rating across the 64 rated matches is 1.00. Biggest strength: Deaths per round at just 69% (lower is better), better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 49% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 20 of 64 matches the rating was 1.10 or higher (31%), in 24 it was below 0.90. In 64 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. _Wilson_ loses the most ELO on Ancient (−33 ELO, win rate 62%). Things go best on Mirage (+42 ELO, win rate 48%). Match no. 2 of the day goes best: 62% win rate, +89 ELO. Improved over the last three months: Headshots +8 pp, Win rate +5 pp. Got weaker: ELO −449. Unchanged in recent months: K/R at 0.70, ADR at 76.1. Last 30 days: 6 matches, win rate 50%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.