_WHAM_
Compared with 1,304 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (49%).
Clutch
Strength2.6 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.23 K/D and so well above the average (0.96).
Impact
StrengthExactly 3 kills in 6.1% of rounds and so well above the average (3.7%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.90. Last 3 months: 0.84 (at the start 0.90). Well above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.33. Last 3 months: 1.19 (at the start 1.22). Well above the average (0.98).
Damage per round (ADR)
Best month: August 2026 with 93.6. Last 3 months: 88.6 (at the start 93.6). Well above the average (78.1).
Share of headshot kills
Best month: September 2026 with 48%. Last 3 months: 43% (at the start 38%). Slightly below the average (45%).
Matches won (win rate)
Best month: September 2026 with 64%. Last 3 months: 49% (at the start 42%). Clearly above the average (46%).
Best month: November 2026 with 1,354. Last 3 months: 1,290 (at the start 1,162).
Rounds with first kill
Best month: August 2026 with 12%. Last 3 months: 11% (at the start 12%). Slightly above the average (10%).
1v1 clutches won
Best month: November 2026 with 48%. Last 3 months: 39% (at the start 30%). Just above the average (38%).
Patterns
From the last 80 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_WHAM_ loses the most ELO on Dust 2: −11 ELO, 54% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.97 · Ancient
- Most kills in a match: 47 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 80 matchesCompared with players on the same level who have at least 15 matches on the map.
How _WHAM_ plays
Across 80 matches _WHAM_ averages K/R 0.87, ADR 91.4 and a rating of 1.21. Biggest strength: 3K rounds at 6.1%, better than 99% of level 6 players. Most room to improve: Headshot rate at 40%, better than only 24% of level 6 players. Averages 19.3 kills per match with 40% headshots. The strongest map is Dust 2 with a 54% win rate in 37 matches. In 49 of 80 matches the rating was 1.10 or higher (61%), in 20 it was below 0.90. In 80 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.33. _WHAM_ loses the most ELO on Dust 2 (−11 ELO, win rate 54%). Improved over the last three months: Headshots +5 pp, Win rate +7 pp, ELO +128, Clutch 1v1 +9 pp. Got weaker: K/R −0.06, ADR −5.0, First kills −1 pp. Unchanged in recent months: Rating at 1.19. Last 30 days: 23 matches, win rate 39%, net ELO −70.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.