_VaD1ck

Ukraine
On FACEIT since 2017 178 matches tracked 25 matches in 30 days
Last updated:

How does _VaD1ck play?

Rating 1.01 K/R 0.71 ADR 77.3 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 178 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 27%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 26%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.02+0.01 · Ø 1.01 better than 58%
Pistol kills per match 2.5
Knife kills 1 in 178 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 44%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 22%
4Ks and aces 20x 4K, 4 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 91%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 69%−3 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +5 pp, ELO +351
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 76.7
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months unchanged at 0.71. Just below the average (0.73).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
42 matches · 64% win rate
On Ancient −50 ELO
31 matches · 52% win rate
On Fridays −52 ELO, win rate 36%

_VaD1ck loses the most ELO on Mirage: −72 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.05 · Ancient
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
64% better than 90%
0.69 better than 31%
75.8 better than 28%
1.01 right on the average
48% of 107 duels better than 35%
40% of 48 situations better than 58%
Anubis34
44% better than 28%
0.68 better than 28%
74.3 better than 19%
0.99 better than 44%
61% of 88 duels better than 93%
33% of 24 situations better than 38%
Ancient31
52% better than 52%
0.75 better than 63%
80.2 better than 51%
1.06 better than 70%
58% of 104 duels better than 87%
38% of 29 situations better than 55%
Dust 230
37% better than 8%
0.67 better than 21%
74.0 better than 20%
0.93 better than 20%
41% of 87 duels better than 8%
36% of 28 situations better than 46%
Nuke18
50% better than 37%
0.83 better than 81%
85.8 better than 70%
1.14 better than 79%
59% of 37 duels better than 80%
22% of 18 situations better than 14%
Inferno16
25% better than 1%
0.65 better than 19%
77.4 better than 39%
0.91 better than 18%
46% of 46 duels better than 25%
25% of 12 situations better than 23%
Cache7
57% -
0.67 -
77.9 -
0.97-
62% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _VaD1ck plays

Across 178 matches _VaD1ck averages K/R 0.71, ADR 77.3 and a rating of 1.01. Biggest strength: Utility damage per round at 6.4, better than 91% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 8 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Mirage with a 64% win rate in 42 matches. In 68 of 178 matches the rating was 1.10 or higher (38%), in 73 it was below 0.90. In 153 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. _VaD1ck loses the most ELO on Mirage (−72 ELO, win rate 64%). Things go best on Anubis (+64 ELO, win rate 44%). Match no. 3 of the day goes best: 53% win rate, +31 ELO. Improved over the last three months: Win rate +5 pp, ELO +351. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 76.7. Last 30 days: 25 matches, win rate 36%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.