_VCM_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).
Compared with 2,690 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so clearly below the average (52%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Weakness43% headshots and so well below the average (51%).
Impact
WeaknessExactly 3 kills in 3.1% of rounds and so well below the average (4.2%).
Utility and deaths
Average0.14 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.92. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.37. Last 3 months: 0.99 (at the start 1.11). Clearly below the average (1.05).
Damage per round (ADR)
Best month: June 2026 with 96.3. Last 3 months: 78.7 (at the start 85.6). Slightly below the average (81.4).
Share of headshot kills
Best month: May 2026 with 44%. Last 3 months unchanged at 43%. Well below the average (51%).
Matches won (win rate)
Best month: June 2026 with 80%. Last 3 months: 50% (at the start 61%). Just below the average (51%).
Best month: November 2026 with 2,551. Last 3 months: 2,513 (at the start 2,572).
Rounds with first kill
Best month: November 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 70%.
Patterns
From the last 134 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_VCM_ loses the most ELO on Mirage: −89 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Recorded match no. 100 · Dust 2
- Highest rating in a match: 1.76 · Mirage
- Longest win streak: 6 wins in a row · Cache
Maps in detail
from the last 134 matchesCompared with players on the same level who have at least 15 matches on the map.
How _VCM_ plays
Across 134 matches _VCM_ averages K/R 0.68, ADR 76.6 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 43% headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 47 of 134 matches the rating was 1.10 or higher (35%), in 59 it was below 0.90. In 109 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: June 2026 at 1.37. _VCM_ loses the most ELO on Mirage (−89 ELO, win rate 52%). Things go best on Cache (+21 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, −35 ELO. Got weaker: K/R −0.07, Rating −0.12, ADR −6.9, Win rate −11 pp, ELO −59. Unchanged in recent months: Headshots at 43%. Last 30 days: 17 matches, win rate 53%, net ELO −61.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.