_UniTi_

Belarus
On FACEIT since 2018 165 matches tracked 68 matches in 30 days
ELO ▼ 66
2,287
30-day peak: 2,353
Rank EU
#108,177
Belarus #2,666 in Belarus
Last updated:

How does _UniTi_ play?

Rating 1.06 K/R 0.76 ADR 79.8 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 165 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 16%
AWP share of kills 37%+25 pp · Ø 12% better than 99%
K/D 1.08+0.04 · Ø 1.04 better than 63%
Pistol kills per match 3.7
Zeus kills2 in 165 matches
Knife kills 2 in 165 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 77%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 27x 4K, 3 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 51%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 80.2, ELO at 2,287
▼ Got worse
Headshots −6 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
24 matches · 50% win rate
On Anubis −25 ELO
22 matches · 64% win rate
On Mondays −25 ELO, win rate 38%

_UniTi_ loses the most ELO on Ancient: −48 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.23 · Anubis

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
47% better than 30%
0.76 better than 59%
79.8 better than 44%
1.08 better than 66%
52% of 240 duels right on the average
49% of 37 situations better than 79%
Dust 245
51% better than 46%
0.77 better than 64%
82.3 better than 58%
1.08 better than 63%
59% of 284 duels better than 86%
31% of 26 situations better than 30%
Ancient24
50% better than 42%
0.69 better than 21%
76.6 better than 24%
0.97 better than 26%
46% of 91 duels better than 18%
39% of 23 situations better than 52%
Anubis22
64% better than 84%
0.85 better than 91%
84.0 better than 66%
1.25 better than 95%
57% of 110 duels better than 80%
50% of 18 situations better than 79%
Inferno12
58% -
0.72 -
74.1 -
0.97-
55% of 83 duels -
67% of 6 situations -
Nuke5
20% -
0.81 -
84.9 -
1.05-
69% of 32 duels -
33% of 3 situations -
Cache4
0% -
0.56 -
69.3 -
0.72-
44% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _UniTi_ plays

Across 165 matches _UniTi_ averages K/R 0.76, ADR 79.8 and a rating of 1.06. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 44% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 70 of 165 matches the rating was 1.10 or higher (42%), in 53 it was below 0.90. In 144 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: November 2026 at 1.17. _UniTi_ loses the most ELO on Ancient (−48 ELO, win rate 50%). Things go best on Mirage (+25 ELO, win rate 47%). Match no. 2 of the day goes best: 55% win rate, −24 ELO. Got weaker: Headshots −6 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 80.2, ELO at 2,287. Last 30 days: 68 matches, win rate 50%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.