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_Tomo

Argentina
On FACEIT since 2025 114 matches tracked 11 matches in 30 days
Last updated:

How does _Tomo play?

Rating 0.99 (from 64 matches) K/R 0.69 ADR 78.5 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 64 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 11% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%+1 pp · Ø 49% better than 49%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 35%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just above the average (0.98).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.99+0.01 · Ø 0.98 better than 50%
Pistol kills per match 3.0
Knife kills 5 in 114 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (12.9%).

2K rounds 12.4%−0.5 pp · Ø 12.9% better than 32%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 66%
MVPs per match 2.1−0.1 · Ø 2.2 better than 38%
4Ks and aces 3x 4K, 2 aces in 58 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 89%
Enemies flashed per round 0.32+0.06 · Ø 0.26 better than 68%
Deaths per round 70%−3 pp · Ø 73% better than 80%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, ADR +8.8, Headshots +4 pp, ELO +377
= Stayed the same
Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.68). Just above the average (0.71).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
41 matches · 54% win rate
On Mirage −11 ELO
38 matches · 50% win rate

_Tomo loses the most ELO on Dust 2: −29 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
54% better than 63%
0.75 better than 64%
82.7 better than 65%
1.08 better than 75%
62% of 104 duels better than 95%
36% of 11 situations better than 47%
Mirage38
50% right on the average
0.66 better than 20%
75.1 better than 26%
0.92 better than 21%
45% of 97 duels better than 22%
33% of 9 situations better than 37%
Ancient13
62% -
0.72 -
82.9 -
0.99-
63% of 40 duels -
0% of 8 situations -
Anubis11
45% -
0.68 -
80.3 -
1.09-
50% of 20 duels -
60% of 5 situations -
Nuke6
33% -
0.65 -
70.0 -
0.80-
29% of 24 duels -
100% of 2 situations -
Overpass4
100% -
0.64 -
68.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How _Tomo plays

Across 114 matches _Tomo averages K/R 0.69 and ADR 78.5; the rating across the 64 rated matches is 0.99. Biggest strength: Utility damage per round at 6.0, better than 89% of level 7 players. Averages 15.0 kills per match with 46% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 18 of 64 matches the rating was 1.10 or higher (28%), in 27 it was below 0.90. In 58 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. _Tomo loses the most ELO on Dust 2 (−29 ELO, win rate 54%). Things go best in match 1 of the day (+86 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +86 ELO. Improved over the last three months: K/R +0.04, ADR +8.8, Headshots +4 pp, ELO +377. Unchanged in recent months: Win rate at 54%. Last 30 days: 11 matches, win rate 45%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.