_Tob1o_

USA
On FACEIT since 2021 259 matches tracked 97 matches in 30 days
ELO ▼ 192
1,732
30-day peak: 1,961
Rank NA ▼ 5,866 places
#14,348
30 days · prev. #8,482 · best #7,573
Last updated:

How does _Tob1o_ play?

Rating 0.97 (from 235 matches) K/R 0.70 ADR 76.6 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 235 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Level 8

Compared with 1,374 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 39%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.98−0.03 · Ø 1.01 better than 39%
Pistol kills per match 2.7
Knife kills 2 in 259 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 27%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 25%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 22x 4K, 0 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 47%
Enemies flashed per round 0.47+0.20 · Ø 0.27 better than 92%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 76.4
▼ Got worse
Rating −0.08, Headshots −4 pp, Win rate −19 pp, ELO −528

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.69 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −93 ELO
38 matches · 42% win rate
On Mirage −39 ELO
76 matches · 49% win rate
On Saturdays −56 ELO, win rate 38%

_Tob1o_ loses the most ELO on Ancient: −93 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.75 · Inferno

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
49% better than 46%
0.69 better than 30%
75.1 better than 26%
0.97 better than 35%
50% of 270 duels better than 46%
45% of 44 situations better than 73%
Dust 253
47% better than 39%
0.72 better than 46%
78.5 better than 42%
0.99 better than 42%
51% of 177 duels better than 54%
41% of 22 situations better than 59%
Ancient38
42% better than 19%
0.69 better than 29%
76.4 better than 28%
0.96 better than 31%
45% of 143 duels better than 21%
29% of 17 situations better than 25%
Anubis38
37% better than 10%
0.71 better than 38%
76.8 better than 30%
0.97 better than 34%
41% of 170 duels better than 8%
53% of 19 situations better than 89%
Inferno30
47% better than 34%
0.71 right on the average
78.1 better than 45%
1.03 better than 63%
52% of 77 duels better than 59%
25% of 12 situations better than 23%
Cache16
31% -
0.72 -
77.2 -
0.93-
42% of 73 duels -
40% of 5 situations -
Nuke5
40% -
0.56 -
62.4 -
0.78-
45% of 20 duels -
0% of 3 situations -
Overpass3
100% -
0.75 -
81.5 -
1.05-
67% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Tob1o_ plays

Across 259 matches _Tob1o_ averages K/R 0.70 and ADR 76.6; the rating across the 235 rated matches is 0.97. Most room to improve: Opening duels won at 46%, better than only 16% of level 8 players. Averages 15.8 kills per match with 45% headshots. The strongest map is Mirage with a 49% win rate in 76 matches. In 78 of 235 matches the rating was 1.10 or higher (33%), in 104 it was below 0.90. In 162 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: June 2026 at 1.13. _Tob1o_ loses the most ELO on Ancient (−93 ELO, win rate 42%). Things go best on Inferno (+34 ELO, win rate 47%). Got weaker: Rating −0.08, Headshots −4 pp, Win rate −19 pp, ELO −528. Unchanged in recent months: K/R at 0.69, ADR at 76.4. Last 30 days: 97 matches, win rate 40%, net ELO −135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.