_ToSh1_

Spain
On FACEIT since 2024 264 matches tracked 108 matches in 30 days
Last updated:
Next update possible in 1h 35m

How does _ToSh1_ play?

Rating 1.20 (from 243 matches) K/R 0.83 ADR 88.1 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 243 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 52x 4K, 6 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 78%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 10%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, ADR at 87.9, Headshots at 48%
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
40 matches · 43% win rate
On Mondays +5 ELO, win rate 42%

_ToSh1_ loses the most ELO in match 3 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.20 · Dust 2
  3. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
58% better than 72%
0.88 better than 93%
92.4 better than 91%
1.29 better than 96%
60% of 438 duels better than 88%
39% of 82 situations better than 56%
Anubis55
47% better than 33%
0.78 better than 67%
84.3 better than 66%
1.14 better than 81%
62% of 188 duels better than 94%
42% of 38 situations better than 62%
Mirage45
44% better than 21%
0.79 better than 70%
85.1 better than 68%
1.12 better than 75%
58% of 139 duels better than 84%
41% of 34 situations better than 60%
Ancient35
43% better than 21%
0.79 better than 70%
82.8 better than 56%
1.07 better than 61%
54% of 156 duels better than 64%
37% of 43 situations better than 47%
Cache16
56% -
0.82 -
86.8 -
1.21-
57% of 58 duels -
62% of 13 situations -
Inferno11
55% -
0.97 -
98.2 -
1.42-
69% of 36 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _ToSh1_ plays

Across 264 matches _ToSh1_ averages K/R 0.83 and ADR 88.1; the rating across the 243 rated matches is 1.20. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 58% win rate in 100 matches. In 149 of 243 matches the rating was 1.10 or higher (61%), in 44 it was below 0.90. In 240 matches with detailed stats: 52 4Ks and 6 aces. Best month by rating: October 2026 at 1.30. _ToSh1_ loses the most ELO in match 3 of the day (±0 ELO, win rate 43%). Things go best in match 1 of the day (+89 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +89 ELO. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.83, ADR at 87.9, Headshots at 48%. Last 30 days: 108 matches, win rate 56%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.