_ToBy_

Denmark
On FACEIT since 2022 228 matches tracked 64 matches in 30 days
ELO ▲ 99
2,021
30-day peak: 2,111
Rank EU
#244,850
Denmark #5,338 in Denmark
Last updated:

How does _ToBy_ play?

Rating 1.06 (from 207 matches) K/R 0.74 ADR 82.2 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 207 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 9%
AWP share of kills 10%−2 pp · Ø 12% better than 52%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 2.7
Knife kills 8 in 228 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 33x 4K, 4 aces in 183 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 6.1+1.8 · Ø 4.3 better than 88%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 57%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 41%, ELO at 2,021
▼ Got worse
K/R −0.08, Rating −0.14, ADR −7.9, Win rate −13 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −115 ELO
28 matches · 43% win rate
On Inferno −60 ELO
21 matches · 52% win rate
On Thursdays −28 ELO, win rate 35%

_ToBy_ loses the most ELO on Anubis: −115 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Cache
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 43 · Nuke
  4. Reached level 10 · Dust 2
  5. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
49% better than 38%
0.72 better than 40%
79.3 better than 43%
1.05 better than 58%
43% of 177 duels better than 12%
42% of 36 situations better than 61%
Dust 244
55% better than 65%
0.74 right on the average
81.6 better than 54%
1.05 better than 55%
49% of 174 duels better than 39%
37% of 19 situations better than 47%
Ancient30
50% right on the average
0.68 better than 26%
77.0 better than 31%
1.01 better than 47%
40% of 105 duels better than 5%
38% of 26 situations better than 53%
Anubis28
43% better than 22%
0.70 better than 32%
81.8 better than 55%
0.99 better than 36%
50% of 115 duels better than 43%
36% of 22 situations better than 42%
Cache24
50% better than 36%
0.77 better than 66%
83.5 better than 65%
1.13 better than 77%
49% of 93 duels better than 44%
53% of 15 situations better than 83%
Nuke24
67% better than 86%
0.82 better than 75%
87.4 better than 73%
1.13 better than 71%
47% of 121 duels better than 23%
65% of 17 situations better than 97%
Inferno21
52% better than 41%
0.79 better than 73%
85.7 better than 70%
1.13 better than 74%
45% of 66 duels better than 13%
31% of 13 situations better than 26%
Vertigo9
67% -
0.79 -
92.7 -
1.07-
55% of 33 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _ToBy_ plays

Across 228 matches _ToBy_ averages K/R 0.74 and ADR 82.2; the rating across the 207 rated matches is 1.06. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 40% headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 85 of 207 matches the rating was 1.10 or higher (41%), in 76 it was below 0.90. In 183 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: July 2026 at 1.18. _ToBy_ loses the most ELO on Anubis (−115 ELO, win rate 43%). Things go best on Ancient (+50 ELO, win rate 50%). Match no. 2 of the day goes best: 59% win rate, −116 ELO. Got weaker: K/R −0.08, Rating −0.14, ADR −7.9, Win rate −13 pp. Unchanged in recent months: Headshots at 41%, ELO at 2,021. Last 30 days: 64 matches, win rate 53%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.