_Tima_
Name history of _Tima_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).
Compared with 2,690 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Average31% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average46% headshots and so clearly below the average (51%).
Impact
AverageExactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).
Utility and deaths
Average0.17 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.78). Slightly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.15. Last 3 months: 1.09 (at the start 1.08). Slightly above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 91.4. Last 3 months: 88.2 (at the start 87.0). Clearly above the average (81.4).
Share of headshot kills
Best month: November 2026 with 50%. Last 3 months unchanged at 46%. Clearly below the average (51%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months unchanged at 51%. Right on the average (51%).
Best month: July 2026 with 3,054. Last 3 months: 2,681 (at the start 2,673).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 356 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Tima_ loses the most ELO on Ancient: −147 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 45 · Ancient
- Recorded match no. 250 · Nuke
- Highest rating in a match: 2.38 · Nuke
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 356 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Tima_ plays
Across 356 matches _Tima_ averages K/R 0.78, ADR 87.7 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 87.7, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Anubis with a 57% win rate in 47 matches. In 158 of 356 matches the rating was 1.10 or higher (44%), in 113 it was below 0.90. In 306 matches with detailed stats: 55 4Ks and 10 aces. Best month by rating: September 2026 at 1.15. _Tima_ loses the most ELO on Ancient (−147 ELO, win rate 50%). Things go best on Dust 2 (+176 ELO, win rate 56%). Match no. 4 of the day goes best: 56% win rate, −51 ELO. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 88.2, Headshots at 46%, Win rate at 51%, ELO at 2,681. Last 30 days: 82 matches, win rate 43%, net ELO −165.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.