_TR_Pluton

South Korea
On FACEIT since 2023 62 matches tracked 22 matches in 30 days
ELO ▲ 495
2,040
30-day peak: 2,040
Rank EU
#227,649
South Korea #2,989 in South Korea
Last updated:

How does _TR_Pluton play?

Rating 1.02 K/R 0.75 ADR 83.5 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 62 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.5
Knife kills 3 in 62 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 90%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.9+0.6 · Ø 2.3 better than 94%
4Ks and aces 10x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +20 pp, ELO +373, Clutch 1v1 +37 pp
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 81.6
▼ Got worse
Headshots −5 pp, First kills −2 pp

Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
26 matches · 46% win rate

_TR_Pluton loses the most ELO on Mirage: −21 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 35 · Mirage
  4. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
46% better than 28%
0.78 better than 69%
83.7 better than 65%
1.08 better than 68%
52% of 145 duels better than 56%
36% of 11 situations better than 43%
Anubis11
45% -
0.78 -
91.8 -
1.10-
44% of 52 duels -
20% of 5 situations -
Dust 210
60% -
0.69 -
78.0 -
0.93-
47% of 53 duels -
14% of 7 situations -
Ancient6
83% -
0.63 -
75.7 -
0.91-
38% of 26 duels -
40% of 5 situations -
Inferno4
50% -
0.81 -
85.5 -
1.05-
54% of 24 duels -
75% of 4 situations -
Cache3
67% -
0.66 -
74.1 -
0.84-
43% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _TR_Pluton plays

Across 62 matches _TR_Pluton averages K/R 0.75, ADR 83.5 and a rating of 1.02. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 38% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 26 of 62 matches the rating was 1.10 or higher (42%), in 21 it was below 0.90. In 62 matches with detailed stats: 10 4Ks and 1 ace. _TR_Pluton loses the most ELO on Mirage (−21 ELO, win rate 46%). Improved over the last three months: Win rate +20 pp, ELO +373, Clutch 1v1 +37 pp. Got weaker: Headshots −5 pp, First kills −2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 81.6. Last 30 days: 22 matches, win rate 68%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.