_TRNR_

Germany
On FACEIT since 2015 110 matches tracked 36 matches in 30 days
ELO
2,122
30-day peak: 2,138
Rank EU
#181,475
Germany #4,933 in Germany
Last updated:

How does _TRNR_ play?

Rating 0.98 K/R 0.69 ADR 79.3 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 110 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 70%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 78%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 6x 4K, 1 ace in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 8.0+3.7 · Ø 4.3 better than 98%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 70%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.18, Rating +0.25, ADR +18.2, Win rate +9 pp
= Stayed the same
Headshots at 52%, ELO at 2,122
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.81 (at the start 0.63). Clearly above the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −57 ELO
22 matches · 45% win rate
On Dust 2 −8 ELO
27 matches · 67% win rate
On Saturdays −7 ELO, win rate 45%

_TRNR_ loses the most ELO from match 5 of the day: −57 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 45 · Ancient
  3. Highest rating in a match: 2.27 · Ancient
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
43% better than 19%
0.71 better than 36%
79.9 better than 47%
0.98 better than 33%
39% of 128 duels better than 4%
43% of 35 situations better than 65%
Dust 227
67% better than 94%
0.67 better than 19%
78.1 better than 36%
0.97 better than 29%
39% of 90 duels better than 4%
47% of 15 situations better than 75%
Ancient11
45% -
0.79 -
89.0 -
1.16-
55% of 42 duels -
64% of 11 situations -
Anubis11
55% -
0.64 -
75.8 -
0.94-
58% of 31 duels -
75% of 4 situations -
Inferno10
50% -
0.59 -
73.3 -
0.89-
54% of 35 duels -
0% of 4 situations -
Nuke7
29% -
0.61 -
74.3 -
0.84-
38% of 21 duels -
33% of 6 situations -
Cache4
75% -
0.70 -
82.3 -
1.06-
63% of 8 duels -
67% of 3 situations -
Overpass3
0% -
0.83 -
83.5 -
1.04-
67% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _TRNR_ plays

Across 110 matches _TRNR_ averages K/R 0.69, ADR 79.3 and a rating of 0.98. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 67% win rate in 27 matches. In 39 of 110 matches the rating was 1.10 or higher (35%), in 47 it was below 0.90. In 36 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 1.33. _TRNR_ loses the most ELO from match 5 of the day (−57 ELO, win rate 45%). Things go best on Mirage (+25 ELO, win rate 43%). Match no. 1 of the day goes best: 56% win rate, −9 ELO. Improved over the last three months: K/R +0.18, Rating +0.25, ADR +18.2, Win rate +9 pp. Unchanged in recent months: Headshots at 52%, ELO at 2,122. Last 30 days: 36 matches, win rate 56%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.