_T0K1_

Bhutan
On FACEIT since 2022 115 matches tracked 77 matches in 30 days
Last updated:

How does _T0K1_ play?

Rating 1.05 K/R 0.74 ADR 78.2 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 115 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.06+0.03 · Ø 1.03 better than 62%
Pistol kills per match 2.8
Knife kills 6 in 115 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so just above the average (13.4%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 61%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 15%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +73
= Stayed the same
Clutch 1v1 at 35%
▼ Got worse
K/R −0.11, Rating −0.19, ADR −9.1, Headshots −3 pp, Win rate −14 pp, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.72 (at the start 0.83). Just below the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
35 matches · 66% win rate

_T0K1_ loses the most ELO on Mirage: −3 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 1.88 · Mirage

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
66% better than 91%
0.76 better than 61%
81.4 better than 54%
1.09 better than 71%
52% of 177 duels better than 57%
48% of 21 situations better than 78%
Dust 224
50% better than 43%
0.70 better than 34%
74.9 better than 21%
0.96 better than 27%
52% of 114 duels better than 57%
38% of 13 situations right on the average
Inferno18
61% better than 77%
0.81 better than 83%
84.2 better than 68%
1.15 better than 84%
66% of 71 duels better than 97%
36% of 11 situations better than 41%
Ancient13
46% -
0.71 -
72.1 -
1.00-
46% of 63 duels -
17% of 6 situations -
Anubis11
45% -
0.82 -
84.2 -
1.14-
52% of 63 duels -
60% of 5 situations -
Cache6
0% -
0.58 -
64.2 -
0.78-
58% of 26 duels -
0% of 4 situations -
Nuke5
20% -
0.79 -
70.5 -
1.13-
55% of 20 duels -
0% of 6 situations -
Vertigo3
33% -
0.58 -
74.0 -
0.81-
25% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _T0K1_ plays

Across 115 matches _T0K1_ averages K/R 0.74, ADR 78.2 and a rating of 1.05. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 38% headshots. The strongest map is Mirage with a 66% win rate in 35 matches. In 51 of 115 matches the rating was 1.10 or higher (44%), in 38 it was below 0.90. In 115 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: August 2026 at 1.19. _T0K1_ loses the most ELO on Mirage (−3 ELO, win rate 66%). Things go best on Dust 2 (+47 ELO, win rate 50%). Improved over the last three months: ELO +73. Got weaker: K/R −0.11, Rating −0.19, ADR −9.1, Headshots −3 pp, Win rate −14 pp, First kills −3 pp. Unchanged in recent months: Clutch 1v1 at 35%. Last 30 days: 77 matches, win rate 51%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.