_T0K1_
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average38% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 13.8% of rounds and so just above the average (13.4%).
Utility and deaths
Average0.15 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.72 (at the start 0.83). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.19. Last 3 months: 1.00 (at the start 1.19). Slightly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 85.1. Last 3 months: 76.0 (at the start 85.1). Slightly below the average (80.7).
Share of headshot kills
Best month: August 2026 with 40%. Last 3 months: 37% (at the start 40%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 62%. Last 3 months: 48% (at the start 62%). Slightly below the average (50%).
Best month: November 2026 with 2,132. Last 3 months: 2,061 (at the start 1,988).
Rounds with first kill
Best month: August 2026 with 13%. Last 3 months: 10% (at the start 13%). Right on the average (10%).
1v1 clutches won
Best month: November 2026 with 42%. Last 3 months: 35% (at the start 38%). Slightly below the average (39%).
Patterns
From the last 115 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_T0K1_ loses the most ELO on Mirage: −3 ELO, 66% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Nuke
- Recorded match no. 100 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.88 · Mirage
Maps in detail
from the last 115 matchesCompared with players on the same level who have at least 15 matches on the map.
How _T0K1_ plays
Across 115 matches _T0K1_ averages K/R 0.74, ADR 78.2 and a rating of 1.05. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 38% headshots. The strongest map is Mirage with a 66% win rate in 35 matches. In 51 of 115 matches the rating was 1.10 or higher (44%), in 38 it was below 0.90. In 115 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: August 2026 at 1.19. _T0K1_ loses the most ELO on Mirage (−3 ELO, win rate 66%). Things go best on Dust 2 (+47 ELO, win rate 50%). Improved over the last three months: ELO +73. Got weaker: K/R −0.11, Rating −0.19, ADR −9.1, Headshots −3 pp, Win rate −14 pp, First kills −3 pp. Unchanged in recent months: Clutch 1v1 at 35%. Last 30 days: 77 matches, win rate 51%, net ELO +69.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.