_StachuJ_

Poland
On FACEIT since 2021 290 matches tracked 71 matches in 30 days
ELO ▲ 4
2,224
30-day peak: 2,282
Rank EU
#132,906
Poland #7,271 in Poland
Last updated:

How does _StachuJ_ play?

Rating 1.11 K/R 0.79 ADR 83.3 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 290 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 7%
AWP share of kills 30%+18 pp · Ø 12% better than 97%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 3.3
Zeus kills1 in 290 matches
Knife kills 3 in 290 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 77%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 37x 4K, 4 aces in 201 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 77%
Enemies flashed per round 0.58+0.29 · Ø 0.29 better than 97%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.15, ADR +8.2, Win rate +10 pp, ELO +222
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.83 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −106 ELO
38 matches · 53% win rate
In match 4 of the day −59 ELO
37 matches · 46% win rate
On Thursdays −19 ELO, win rate 43%

_StachuJ_ loses the most ELO on Nuke: −106 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.56 · Anubis
  3. Longest win streak: 17 wins in a row · Mirage
  4. Most kills in a match: 45 · Nuke

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
57% better than 71%
0.81 better than 79%
87.1 better than 78%
1.16 better than 85%
57% of 542 duels better than 82%
32% of 74 situations better than 32%
Anubis61
57% better than 71%
0.78 better than 71%
82.1 better than 57%
1.11 better than 76%
57% of 210 duels better than 80%
29% of 48 situations better than 25%
Nuke38
53% better than 45%
0.85 better than 83%
84.9 better than 63%
1.20 better than 84%
51% of 165 duels better than 45%
48% of 40 situations better than 75%
Cache28
43% -
0.72 -
80.3 -
0.96-
49% of 130 duels -
36% of 14 situations -
Dust 225
36% better than 9%
0.72 better than 42%
78.0 better than 36%
1.03 better than 52%
56% of 94 duels better than 76%
18% of 11 situations better than 7%
Inferno19
47% better than 29%
0.71 better than 28%
74.5 better than 13%
1.01 better than 34%
45% of 74 duels better than 14%
24% of 17 situations better than 16%
Vertigo6
100% -
0.83 -
86.1 -
1.24-
75% of 8 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _StachuJ_ plays

Across 290 matches _StachuJ_ averages K/R 0.79, ADR 83.3 and a rating of 1.11. Biggest strength: 3K rounds at 5.5%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 39% headshots. The strongest map is Anubis with a 57% win rate in 61 matches. In 136 of 290 matches the rating was 1.10 or higher (47%), in 88 it was below 0.90. In 201 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: November 2026 at 1.27. _StachuJ_ loses the most ELO on Nuke (−106 ELO, win rate 53%). Things go best on Cache (+66 ELO, win rate 43%). Match no. 3 of the day goes best: 65% win rate, −48 ELO. Improved over the last three months: K/R +0.10, Rating +0.15, ADR +8.2, Win rate +10 pp, ELO +222. Got weaker: Headshots −4 pp. Last 30 days: 71 matches, win rate 51%, net ELO −132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.