_Snow_

Poland
On FACEIT since 2016 258 matches tracked 47 matches in 30 days
ELO ▲ 183
3,261
30-day peak: 3,264
Rank EU ▲ 681 places
#2,774
Poland #147 in Poland
30 days · prev. #3,455 · best #2,744
Last updated:

How does _Snow_ play?

Rating 1.22 K/R 0.86 ADR 92.2 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 258 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so clearly above the average (1.07).

Headshot rate 59%+6 pp · Ø 53% better than 83%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.26+0.19 · Ø 1.07 better than 90%
Pistol kills per match 3.2
Knife kills 1 in 258 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.6%).

2K rounds 16.5%+2.9 pp · Ø 13.6% better than 94%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 62x 4K, 7 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.1+0.3 · Ø 3.8 better than 59%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 68%−2 pp · Ø 70% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ELO +122
= Stayed the same
ADR at 92.7, Win rate at 59%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.88 (at the start 0.80). Well above the average (0.75).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −7 ELO
62 matches · 55% win rate
In match 3 of the day +128 ELO
41 matches · 51% win rate
On Thursdays +26 ELO, win rate 50%

_Snow_ loses the most ELO on Ancient: −7 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Mirage
  2. Highest rating in a match: 2.66 · Ancient
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
65% better than 87%
0.88 better than 91%
93.2 better than 91%
1.24 better than 91%
58% of 451 duels better than 80%
51% of 74 situations better than 85%
Ancient62
55% better than 47%
0.85 better than 85%
92.1 better than 89%
1.20 better than 87%
56% of 264 duels better than 70%
33% of 40 situations better than 37%
Anubis41
63% better than 74%
0.78 better than 61%
85.7 better than 69%
1.09 better than 58%
48% of 188 duels better than 24%
28% of 18 situations better than 24%
Dust 231
52% better than 38%
0.87 better than 89%
91.8 better than 87%
1.24 better than 89%
52% of 133 duels better than 46%
43% of 21 situations better than 60%
Cache14
29% -
0.94 -
96.9 -
1.36-
49% of 68 duels -
20% of 15 situations -
Nuke12
58% -
0.93 -
99.5 -
1.30-
64% of 50 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Snow_ plays

Across 258 matches _Snow_ averages K/R 0.86, ADR 92.2 and a rating of 1.22. Biggest strength: Rating at 1.22, better than 91% of level 10 · 3,000-3,499 ELO players. Averages 19.0 kills per match with 59% headshots. The strongest map is Mirage with a 65% win rate in 96 matches. In 156 of 258 matches the rating was 1.10 or higher (60%), in 53 it was below 0.90. In 204 matches with detailed stats: 62 4Ks and 7 aces. Best month by rating: October 2026 at 1.26. _Snow_ loses the most ELO on Ancient (−7 ELO, win rate 55%). Things go best on Mirage (+439 ELO, win rate 65%). From match no. 5 of the day on, things go best: 67% win rate, +126 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ELO +122. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 92.7, Win rate at 59%. Last 30 days: 47 matches, win rate 64%, net ELO +237.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.