_Simferopol

KZ
On FACEIT since 2017 105 matches tracked
Last updated:

How does _Simferopol play?

Rating 1.07 K/R 0.76 ADR 78.8 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 105 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 22%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.09+0.09 · Ø 1.00 better than 66%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 11%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 65%
MVPs per match 1.9−0.3 · Ø 2.2 better than 8%
4Ks and aces 22x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 39%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +14 pp
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 79.4
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months unchanged at 0.76. Slightly above the average (0.72).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −78 ELO
43 matches · 51% win rate
On Dust 2 −36 ELO
27 matches · 52% win rate
In match 2 of the day +24 ELO
24 matches · 42% win rate

_Simferopol loses the most ELO on Mirage: −78 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.48 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
51% better than 46%
0.80 better than 76%
82.3 better than 57%
1.12 better than 77%
55% of 186 duels better than 70%
30% of 40 situations better than 25%
Dust 227
52% right on the average
0.74 right on the average
77.5 better than 32%
1.06 better than 58%
57% of 95 duels better than 79%
25% of 12 situations better than 16%
Anubis13
31% -
0.77 -
83.0 -
1.05-
51% of 55 duels -
40% of 10 situations -
Inferno8
50% -
0.72 -
74.9 -
0.98-
57% of 23 duels -
25% of 4 situations -
Ancient6
33% -
0.50 -
48.9 -
0.78-
29% of 14 duels -
25% of 4 situations -
Cache3
67% -
0.75 -
76.5 -
1.03-
57% of 7 duels -
40% of 5 situations -
Nuke3
100% -
0.80 -
87.4 -
1.12-
58% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Simferopol plays

Across 105 matches _Simferopol averages K/R 0.76, ADR 78.8 and a rating of 1.07. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 62% headshots. The strongest map is Dust 2 with a 52% win rate in 27 matches. In 46 of 105 matches the rating was 1.10 or higher (44%), in 32 it was below 0.90. In 84 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. _Simferopol loses the most ELO on Mirage (−78 ELO, win rate 51%). Improved over the last three months: Headshots +3 pp, Win rate +14 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 79.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.