_ScaReX_

Czech Republic
On FACEIT since 2024 63 matches tracked 22 matches in 30 days
ELO
2,050
Peak across recorded matches: 2,050
Rank EU
#218,297
Czech Republic #1,803 in Czech Republic
Last updated:

How does _ScaReX_ play?

Rating 1.27 (from 43 matches) K/R 0.89 ADR 94.5 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 43 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 35% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 84%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 94%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 24x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 36%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +26 pp
= Stayed the same
Headshots at 56%, ELO at 2,050
▼ Got worse
K/R −0.04, ADR −8.1

Sep to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.92. Last 3 months: 0.88 (at the start 0.92). Well above the average (0.74).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Highest rating in a match: 2.54 · Mirage
  3. Most kills in a match: 77 · Inferno
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
59% better than 78%
0.87 better than 91%
92.7 better than 90%
1.29 better than 96%
61% of 74 duels better than 92%
54% of 13 situations better than 87%
Mirage14
50% -
0.93 -
94.2 -
1.43-
44% of 27 duels -
50% of 4 situations -
Inferno13
31% -
0.95 -
104.6 -
1.28-
56% of 41 duels -
40% of 5 situations -
Cache6
17% -
0.79 -
84.1 -
1.03-
57% of 23 duels -
67% of 3 situations -
Anubis5
60% -
0.81 -
84.5 -
1.19-
24% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _ScaReX_ plays

Across 63 matches _ScaReX_ averages K/R 0.89 and ADR 94.5; the rating across the 43 rated matches is 1.27. Biggest strength: Rating at 1.27, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 20.5 kills per match with 56% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 26 of 43 matches the rating was 1.10 or higher (60%), in 8 it was below 0.90. In 43 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: October 2026 at 1.31. Things go best on Dust 2 (+1 ELO, win rate 59%). Improved over the last three months: Win rate +26 pp. Got weaker: K/R −0.04, ADR −8.1. Unchanged in recent months: Headshots at 56%, ELO at 2,050. Last 30 days: 22 matches, win rate 59%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.