_SaTaN_

IL
On FACEIT since 2025 63 matches tracked 63 matches in 30 days
Last updated:

How does _SaTaN_ play?

Rating 0.91 K/R 0.68 ADR 77.4 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 2
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 10% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 35%
Player type
Hits the head
Higher headshot rate than the level 2 average.
Headshots
better than most on level 2 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%0 pp level
Opening duels won 44%−3 pp better than 32%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 41%
Clutch 1v2 won 16%−3 pp better than 29%
Clutch kills per match 1.2−0.3 better than 26%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%+6 pp better than 76%
AWP share of kills 12%0 pp level
K/D 0.87−0.03 better than 46%
Pistol kills per match 1.9
Knife kills 2 in 63 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.6%−0.1 pp better than 47%
Rounds with 3K 4.2%+0.7 pp better than 88%
MVPs per match 2.0+0.1 better than 66%
4Ks and aces 7x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+5 pp better than 86%
Utility damage per round 4.1+0.8 better than 66%
Enemies flashed per round 0.11−0.09 better than 24%
Rounds with a death 78%+4 pp better than 15%

Progress

One value per month, dashed line is the Level 2 average
Whether _SaTaN_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 63 matches, all from the last 3 months.

Kills per round (K/R)

0.59
SepOct

Patterns

From the last 63 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
22 matches · 36% wins
On Wednesdays −20 ELO, win rate 29%

_SaTaN_ loses the most ELO on Dust 2: −55 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Dust 2
  2. Most kills in a match: 31 · Inferno
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
36% better than 11%
0.67 level
76.4 better than 60%
0.91 better than 48%
35% of 83 duels better than 6%
23% of 13 situations better than 21%
Mirage21
38% better than 18%
0.69 better than 66%
78.0 better than 72%
0.92 better than 56%
41% of 102 duels better than 23%
38% of 13 situations better than 55%
Ancient7
29% -
0.76 -
85.2 -
1.04-
68% of 31 duels -
50% of 4 situations -
Inferno7
43% -
0.61 -
74.4 -
0.79-
47% of 30 duels -
-
Anubis3
67% -
0.72 -
77.4 -
0.91-
35% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _SaTaN_ plays

Across 63 matches _SaTaN_ averages K/R 0.68, ADR 77.4 and a rating of 0.91. Biggest strength: Rounds with 3K at 4.2%. That is better than 88% of players on level 2. Most room to improve: Rounds with a death at 78%. That is better than only 15% of players on level 2. On average 14.2 kills per match, 44% of them headshots. The strongest map is Mirage with a 38% win rate in 21 matches. In 16 of 63 matches the rating was 1.10 or higher (25%), in 30 it was below 0.90. In 63 matches with detailed stats: 7 4Ks and 1 aces. _SaTaN_ loses the most ELO on Dust 2 (−55 ELO, win rate 36%). Things go best on Mirage (+20 ELO, win rate 38%). Last 30 days: 63 matches, win rate 38%, ELO balance −35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.