_SW0RDD

Australia
100 matches tracked
Last updated:

How does _SW0RDD play?

Rating 0.89 (from 80 matches) K/R 0.64 ADR 72.5 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 80 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 25% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.98).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.90−0.08 · Ø 0.98 better than 12%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.0% of rounds and so well below the average (3.9%).

2K rounds 10.7%−2.2 pp · Ø 12.9% better than 3%
3K rounds 2.0%−1.9 pp · Ø 3.9% better than 1%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 2x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 81%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 43%
Deaths per round 71%−2 pp · Ø 73% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.17, ADR −11.3

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.60
AprMayJunJulAugSepOct

Best month: May 2026 with 0.73. Last 3 months: 0.60 (at the start 0.68). Well below the average (0.72).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 28 · Cache

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
68% better than 94%
0.66 better than 17%
72.9 better than 16%
0.95 better than 26%
53% of 145 duels better than 64%
70% of 10 situations better than 98%
Ancient20
30% better than 4%
0.60 better than 3%
74.3 better than 17%
0.81 better than 2%
46% of 56 duels better than 22%
40% of 10 situations better than 57%
Inferno18
61% better than 74%
0.66 better than 17%
74.0 better than 20%
0.89 better than 11%
56% of 77 duels better than 73%
60% of 10 situations better than 92%
Anubis10
50% -
0.58 -
69.4 -
0.83-
50% of 34 duels -
33% of 6 situations -
Cache6
17% -
0.57 -
59.8 -
0.80-
54% of 24 duels -
33% of 6 situations -
Mirage4
25% -
0.62 -
72.4 -
0.84-
60% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _SW0RDD plays

Across 100 matches _SW0RDD averages K/R 0.64 and ADR 72.5; the rating across the 80 rated matches is 0.89. Biggest strength: Utility hit rate at 40%, better than 81% of level 9 players. Most room to improve: 3K rounds at 2.0%, better than only 1% of level 9 players. Averages 14.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 68% win rate in 40 matches. In 19 of 80 matches the rating was 1.10 or higher (24%), in 46 it was below 0.90. In 41 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: May 2026 at 1.05. Improved over the last three months: Headshots +5 pp, Win rate +6 pp. Got weaker: K/R −0.08, Rating −0.17, ADR −11.3. Last 30 days: 3 matches, win rate 100%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.