_SW0RDD
How does _SW0RDD play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,551 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (50%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.90 K/D and so slightly below the average (0.98).
Impact
WeaknessExactly 3 kills in 2.0% of rounds and so well below the average (3.9%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.73. Last 3 months: 0.60 (at the start 0.68). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: May 2026 with 1.05. Last 3 months: 0.85 (at the start 1.02). Well below the average (0.99).
Damage per round (ADR)
Best month: May 2026 with 81.6. Last 3 months: 67.1 (at the start 78.4). Well below the average (78.9).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 49% (at the start 44%). Just above the average (48%).
Matches won (win rate)
Best month: September 2026 with 65%. Last 3 months: 57% (at the start 51%). Well above the average (45%).
Best month: September 2026 with 1,902.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.61 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
- Most kills in a match: 28 · Cache
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How _SW0RDD plays
Across 100 matches _SW0RDD averages K/R 0.64 and ADR 72.5; the rating across the 80 rated matches is 0.89. Biggest strength: Utility hit rate at 40%, better than 81% of level 9 players. Most room to improve: 3K rounds at 2.0%, better than only 1% of level 9 players. Averages 14.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 68% win rate in 40 matches. In 19 of 80 matches the rating was 1.10 or higher (24%), in 46 it was below 0.90. In 41 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: May 2026 at 1.05. Improved over the last three months: Headshots +5 pp, Win rate +6 pp. Got weaker: K/R −0.08, Rating −0.17, ADR −11.3. Last 30 days: 3 matches, win rate 100%, net ELO +20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.