_SNap
Compared with 1,116 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.86 K/D and so clearly below the average (1.00).
Impact
AverageExactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.26).
Progress
One value per month, dashed line is the level 7 averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.84. Last 3 months: 0.73 (at the start 0.60). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: November 2026 with 1.14. Last 3 months: 0.98 (at the start 0.83). Just below the average (1.00).
Damage per round (ADR)
Best month: November 2026 with 92.2. Last 3 months: 84.1 (at the start 71.2). Slightly above the average (79.4).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months: 46% (at the start 44%). Right on the average (46%).
Matches won (win rate)
Best month: November 2026 with 60%. Last 3 months: 45% (at the start 32%). Clearly below the average (50%).
Best month: August 2026 with 1,429. Last 3 months: 1,362 (at the start 1,129).
Rounds with first kill
Best month: November 2026 with 9%. Last 3 months: 8% (at the start 6%). Well below the average (10%).
1v1 clutches won
Best month: August 2026 with 44%. Last 3 months: 39% (at the start 44%). Just above the average (38%).
Patterns
From the last 54 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_SNap loses the most ELO on Dust 2: −64 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 1.64 · Anubis
- Most kills in a match: 30 · Dust 2
Maps in detail
from the last 54 matchesCompared with players on the same level who have at least 15 matches on the map.
How _SNap plays
Across 54 matches _SNap averages K/R 0.65, ADR 76.1 and a rating of 0.89. Biggest strength: Utility damage per round at 6.7, better than 93% of level 7 players. Most room to improve: K/D at 0.86, better than only 8% of level 7 players. Averages 13.9 kills per match with 45% headshots. In 14 of 54 matches the rating was 1.10 or higher (26%), in 33 it was below 0.90. In 54 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: November 2026 at 1.14. _SNap loses the most ELO on Dust 2 (−64 ELO, win rate 48%). Improved over the last three months: K/R +0.13, Rating +0.15, ADR +12.9, Headshots +2 pp, Win rate +13 pp, ELO +233, First kills +2 pp. Got weaker: Clutch 1v1 −5 pp. Last 30 days: 20 matches, win rate 45%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.