_SKI8A_
Compared with 1,125 players in this group, each player over up to their last 100 matches.
Opening
Average42% of opening duels won and so well below the average (49%).
Clutch
Average24% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average0.82 K/D and so clearly below the average (0.96).
Impact
AverageExactly 2 kills in 10.9% of rounds and so clearly below the average (12.7%).
Utility and deaths
AverageDied in 77% of rounds and so clearly above the average (74%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.89. Last 3 months unchanged at 0.64. Clearly below the average (0.70).
Rating, 1.00 is an average match
Best month: November 2026 with 1.20. Last 3 months: 0.86 (at the start 0.91). Well below the average (0.97).
Damage per round (ADR)
Best month: November 2026 with 104.5. Last 3 months: 77.4 (at the start 76.8). Just below the average (77.8).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 48% (at the start 51%). Clearly above the average (44%).
Matches won (win rate)
Best month: November 2026 with 80%. Last 3 months: 44% (at the start 47%). Slightly below the average (46%).
Best month: August 2026 with 1,126. Last 3 months: 1,050 (at the start 1,126).
Rounds with first kill
Best month: November 2026 with 19%. Last 3 months: 10% (at the start 8%). Right on the average (10%).
1v1 clutches won
Best month: August 2026 with 38%. Last 3 months: 31% (at the start 38%). Clearly below the average (37%).
Patterns
From the last 57 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 31 · Mirage
- Longest win streak: 4 wins in a row · Dust 2
- Highest rating in a match: 1.71 · Inferno
Maps in detail
from the last 57 matchesCompared with players on the same level who have at least 15 matches on the map.
How _SKI8A_ plays
Across 57 matches _SKI8A_ averages K/R 0.64, ADR 77.1 and a rating of 0.89. Biggest strength: Headshot rate at 49%, better than 79% of level 5 players. Most room to improve: K/D at 0.82, better than only 6% of level 5 players. Averages 13.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 44% win rate in 18 matches. In 17 of 57 matches the rating was 1.10 or higher (30%), in 32 it was below 0.90. In 57 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: November 2026 at 1.20. Things go best in match 1 of the day (±0 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate. Improved over the last three months: First kills +2 pp. Got weaker: Rating −0.05, Headshots −3 pp, Win rate −3 pp, ELO −76, Clutch 1v1 −7 pp. Unchanged in recent months: K/R at 0.64, ADR at 77.4. Last 30 days: 16 matches, win rate 56%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.