_SARma

North Macedonia
On FACEIT since 2020 461 matches tracked 128 matches in 30 days
ELO ▼ 34
2,452
30-day peak: 2,558
Rank EU
#66,362
North Macedonia #232 in North Macedonia
Last updated:

How does _SARma play?

Rating 1.12 K/R 0.80 ADR 83.2 from 461 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 461 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (398 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 54%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.10+0.07 · Ø 1.03 better than 68%
Pistol kills per match 3.5
Knife kills 51 in 461 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.9+0.6 · Ø 2.3 better than 91%
4Ks and aces 105x 4K, 11 aces in 398 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +140
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 82.9, Win rate at 51%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.86. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 461 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −290 ELO
160 matches · 50% win rate
On Anubis −137 ELO
33 matches · 45% win rate
On Mondays −59 ELO, win rate 35%

_SARma loses the most ELO on Mirage: −290 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Longest win streak: 8 wins in a row · Ancient
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.95 · Dust 2

Maps in detail

from the last 461 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage160
50% better than 42%
0.82 better than 80%
86.3 better than 74%
1.15 better than 81%
56% of 792 duels better than 75%
39% of 82 situations better than 52%
Dust 2123
46% better than 28%
0.82 better than 82%
83.8 better than 63%
1.13 better than 76%
56% of 566 duels better than 74%
35% of 91 situations better than 40%
Ancient65
62% better than 82%
0.74 better than 45%
76.7 better than 24%
1.05 better than 55%
53% of 288 duels better than 57%
34% of 32 situations better than 42%
Inferno40
43% better than 15%
0.79 better than 62%
81.4 better than 43%
1.10 better than 57%
55% of 182 duels better than 60%
34% of 32 situations better than 40%
Anubis33
45% better than 26%
0.76 better than 55%
79.0 better than 34%
1.03 better than 43%
50% of 171 duels better than 37%
24% of 25 situations better than 16%
Cache32
63% better than 70%
0.87 better than 93%
89.0 better than 85%
1.21 better than 92%
54% of 191 duels better than 66%
37% of 19 situations better than 46%
Nuke8
25% -
0.63 -
70.9 -
0.91-
43% of 37 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _SARma plays

Across 461 matches _SARma averages K/R 0.80, ADR 83.2 and a rating of 1.12. Biggest strength: 3K rounds at 5.4%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 51% headshots. The strongest map is Cache with a 63% win rate in 32 matches. In 230 of 461 matches the rating was 1.10 or higher (50%), in 133 it was below 0.90. In 398 matches with detailed stats: 105 4Ks and 11 aces. Best month by rating: September 2026 at 1.20. _SARma loses the most ELO on Mirage (−290 ELO, win rate 50%). Things go best on Ancient (+67 ELO, win rate 62%). Match no. 4 of the day goes best: 59% win rate, +3 ELO. Improved over the last three months: ELO +140. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 82.9, Win rate at 51%. Last 30 days: 128 matches, win rate 52%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.