_S4G_
Compared with 2,625 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (52%).
Clutch
Average29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.20 K/D and so clearly above the average (1.05).
Impact
StrengthExactly 2 kills in 16.8% of rounds and so well above the average (13.5%).
Utility and deaths
Average46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.93. Last 3 months: 0.89 (at the start 0.79). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: November 2026 with 1.34. Last 3 months: 1.24 (at the start 1.06). Well above the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 95.2. Last 3 months: 94.9 (at the start 85.4). Well above the average (81.1).
Share of headshot kills
Best month: November 2026 with 58%. Last 3 months: 52% (at the start 54%). Just above the average (51%).
Matches won (win rate)
Best month: October 2026 with 65%. Last 3 months: 62% (at the start 52%). Well above the average (52%).
Best month: November 2026 with 2,630. Last 3 months: 2,604 (at the start 2,326).
Rounds with first kill
Best month: August 2026 with 11%. Last 3 months: 10% (at the start 11%). Slightly below the average (11%).
1v1 clutches won
Best month: October 2026 with 46%. Last 3 months: 41% (at the start 43%). Just above the average (40%).
Patterns
From the last 84 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_S4G_ loses the most ELO on Dust 2: −22 ELO, 57% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Cache
- Most kills in a match: 34 · Dust 2
- Highest rating in a match: 2.43 · Dust 2
Maps in detail
from the last 84 matchesCompared with players on the same level who have at least 15 matches on the map.
How _S4G_ plays
Across 84 matches _S4G_ averages K/R 0.87, ADR 92.5 and a rating of 1.19. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 34 matches. In 51 of 84 matches the rating was 1.10 or higher (61%), in 19 it was below 0.90. In 84 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: November 2026 at 1.34. _S4G_ loses the most ELO on Dust 2 (−22 ELO, win rate 57%). Improved over the last three months: K/R +0.10, Rating +0.18, ADR +9.5, Win rate +10 pp, ELO +278. Got weaker: Headshots −2 pp, First kills −1 pp. Unchanged in recent months: Clutch 1v1 at 41%. Last 30 days: 49 matches, win rate 63%, net ELO −15.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.