_S4G_

Russia
On FACEIT since 2018 84 matches tracked 49 matches in 30 days
ELO ▲ 211
2,604
30-day peak: 2,630
Rank EU
#39,022
Russia #11,038 in Russia
Last updated:

How does _S4G_ play?

Rating 1.19 K/R 0.87 ADR 92.5 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 84 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.20+0.15 · Ø 1.05 better than 87%
Pistol kills per match 3.5
Knife kills 1 in 84 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.5%).

2K rounds 16.8%+3.3 pp · Ø 13.5% better than 95%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.9+0.5 · Ø 2.4 better than 89%
4Ks and aces 26x 4K, 4 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 59%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 89%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.18, ADR +9.5, Win rate +10 pp, ELO +278
= Stayed the same
Clutch 1v1 at 41%
▼ Got worse
Headshots −2 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.89 (at the start 0.79). Well above the average (0.75).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
21 matches · 57% win rate
On Mirage −12 ELO
34 matches · 59% win rate

_S4G_ loses the most ELO on Dust 2: −22 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.43 · Dust 2

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
59% better than 77%
0.87 better than 91%
92.0 better than 90%
1.18 better than 86%
62% of 125 duels better than 94%
33% of 15 situations better than 35%
Dust 221
57% better than 67%
0.90 better than 93%
96.8 better than 95%
1.27 better than 93%
63% of 84 duels better than 94%
50% of 10 situations better than 80%
Cache12
58% -
0.93 -
98.6 -
1.29-
53% of 53 duels -
33% of 3 situations -
Ancient9
44% -
0.74 -
80.4 -
0.99-
58% of 33 duels -
75% of 4 situations -
Anubis4
75% -
0.74 -
79.4 -
1.07-
55% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _S4G_ plays

Across 84 matches _S4G_ averages K/R 0.87, ADR 92.5 and a rating of 1.19. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 34 matches. In 51 of 84 matches the rating was 1.10 or higher (61%), in 19 it was below 0.90. In 84 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: November 2026 at 1.34. _S4G_ loses the most ELO on Dust 2 (−22 ELO, win rate 57%). Improved over the last three months: K/R +0.10, Rating +0.18, ADR +9.5, Win rate +10 pp, ELO +278. Got weaker: Headshots −2 pp, First kills −1 pp. Unchanged in recent months: Clutch 1v1 at 41%. Last 30 days: 49 matches, win rate 63%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.