_S1SU_
Compared with 1,227 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (50%).
Clutch
Average31% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average48% headshots and so slightly above the average (46%).
Impact
AverageExactly 2 kills in 12.7% of rounds and so slightly below the average (13.2%).
Utility and deaths
Average8.2 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.71 (at the start 0.78). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 0.97 (at the start 1.06). Slightly below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 86.3. Last 3 months: 82.2 (at the start 86.3). Just above the average (79.8).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 47% (at the start 50%). Just above the average (46%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 50% (at the start 60%). Just below the average (51%).
Best month: October 2026 with 1,520. Last 3 months: 1,518 (at the start 1,309).
Rounds with first kill
Best month: September 2026 with 9%. Last 3 months unchanged at 8%. Well below the average (10%).
1v1 clutches won
Best month: September 2026 with 33%. Last 3 months: 32% (at the start 30%). Clearly below the average (38%).
Patterns
From the last 97 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_S1SU_ loses the most ELO in match 1 of the day: −52 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Cache
- Highest rating in a match: 1.83 · Cache
- Most kills in a match: 40 · Ancient
Maps in detail
from the last 97 matchesCompared with players on the same level who have at least 15 matches on the map.
How _S1SU_ plays
Across 97 matches _S1SU_ averages K/R 0.74, ADR 83.7 and a rating of 1.00. Biggest strength: Utility damage per round at 8.2, better than 98% of level 7 players. Most room to improve: Opening duels won at 42%, better than only 5% of level 7 players. Averages 15.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 72% win rate in 18 matches. In 37 of 97 matches the rating was 1.10 or higher (38%), in 37 it was below 0.90. In 97 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. _S1SU_ loses the most ELO in match 1 of the day (−52 ELO, win rate 43%). Things go best on Ancient (+29 ELO, win rate 52%). Improved over the last three months: ELO +209. Got weaker: K/R −0.07, Rating −0.09, ADR −4.1, Headshots −3 pp, Win rate −10 pp. Unchanged in recent months: First kills at 8%, Clutch 1v1 at 32%. Last 30 days: 21 matches, win rate 43%, net ELO −73.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.