_S1SU_

Spain
On FACEIT since 2016 97 matches tracked 21 matches in 30 days
Last updated:

How does _S1SU_ play?

Rating 1.00 K/R 0.74 ADR 83.7 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,227 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 42%−8 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly above the average (46%).

Headshot rate 48%+2 pp · Ø 46% better than 61%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.99−0.01 · Ø 1.00 better than 50%
Pistol kills per match 1.8
Knife kills 3 in 97 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.2%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 40%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 57%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 0 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 8.2+4.1 · Ø 4.1 better than 98%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +209
= Stayed the same
First kills at 8%, Clutch 1v1 at 32%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −4.1, Headshots −3 pp, Win rate −10 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.71 (at the start 0.78). Just below the average (0.73).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −52 ELO
28 matches · 43% win rate
Between 18:00 and 24:00 −21 ELO, win rate 43%
On Saturdays +7 ELO, win rate 38%

_S1SU_ loses the most ELO in match 1 of the day: −52 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 1.83 · Cache
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
52% right on the average
0.76 better than 70%
88.6 better than 88%
1.04 better than 68%
43% of 115 duels better than 15%
24% of 17 situations better than 14%
Inferno24
63% better than 84%
0.70 right on the average
82.4 better than 64%
0.95 better than 35%
39% of 92 duels better than 6%
33% of 9 situations better than 41%
Dust 218
72% better than 97%
0.80 better than 84%
85.8 better than 80%
1.11 better than 82%
42% of 67 duels better than 11%
33% of 6 situations better than 39%
Anubis14
14% -
0.65 -
76.3 -
0.84-
36% of 53 duels -
50% of 6 situations -
Cache6
67% -
0.88 -
91.0 -
1.22-
59% of 22 duels -
67% of 3 situations -
Mirage5
60% -
0.79 -
83.4 -
1.16-
63% of 16 duels -
25% of 4 situations -
Vertigo4
50% -
0.53 -
70.8 -
0.69-
30% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _S1SU_ plays

Across 97 matches _S1SU_ averages K/R 0.74, ADR 83.7 and a rating of 1.00. Biggest strength: Utility damage per round at 8.2, better than 98% of level 7 players. Most room to improve: Opening duels won at 42%, better than only 5% of level 7 players. Averages 15.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 72% win rate in 18 matches. In 37 of 97 matches the rating was 1.10 or higher (38%), in 37 it was below 0.90. In 97 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. _S1SU_ loses the most ELO in match 1 of the day (−52 ELO, win rate 43%). Things go best on Ancient (+29 ELO, win rate 52%). Improved over the last three months: ELO +209. Got weaker: K/R −0.07, Rating −0.09, ADR −4.1, Headshots −3 pp, Win rate −10 pp. Unchanged in recent months: First kills at 8%, Clutch 1v1 at 32%. Last 30 days: 21 matches, win rate 43%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.