_Rival
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).
Opening
AverageClutch
StrengthWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 7 averageAug to Sep 2026 compared with Jan to Jun 2026.
Kills per round (K/R)
Best month: January 2026 with 0.77. Last 3 months: 0.73 (at the start 0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.03.
Damage per round (ADR)
Best month: January 2026 with 86.2. Last 3 months: 82.5 (at the start 84.0).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months: 48% (at the start 46%).
Matches won (win rate)
Best month: February 2026 with 60%. Last 3 months: 41% (at the start 46%).
Best month: September 2026 with 1,658. Last 3 months: 1,523 (at the start 1,294).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 82 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
_Rival loses the most ELO in match 1 of the day: −120 ELO, 33% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.81 · Inferno
- Longest win streak: 5 wins in a row · Anubis
- Most kills in a match: 36 · Dust 2
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Rival plays
Across 82 matches _Rival averages K/R 0.74 and ADR 83.4; the rating across the 12 rated matches is 1.03. Biggest strength: Utility damage per round at 8.3. That is better than 98% of players on level 7. Most room to improve: Rounds with first kill at 7%. That is better than only 10% of players on level 7. On average 17.0 kills per match, 47% of them headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 5 of 12 matches the rating was 1.10 or higher (42%), in 4 it was below 0.90. In 32 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. _Rival loses the most ELO in match 1 of the day (−120 ELO, win rate 33%). Things go best in match 2 of the day (+42 ELO, win rate 50%). Improved over the last three months: Headshots +2 pp, ELO +229. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.73, ADR at 82.5.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.