_Rival

France
82 matches tracked
Last updated:

How does _Rival play?

Rating 1.03 (from 12 matches) K/R 0.74 ADR 83.4 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 12 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 10%
Opening duels won 48%−2 pp better than 33%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 19%−2 pp better than 37%
Clutch kills per match 2.3+0.7 better than 93%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+1 pp better than 54%
AWP share of kills 1%−9 pp better than 7%
K/D 1.06+0.06 better than 78%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds
Rounds with 2K 13.1%0.0 pp level
Rounds with 3K 4.6%+0.7 pp better than 81%
MVPs per match 2.4+0.2 better than 75%
4Ks and aces 6x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 56%
Utility damage per round 8.3+4.1 better than 98%
Enemies flashed per round 0.08−0.19 better than 4%
Rounds with a death 70%−2 pp better than 82%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +2 pp, ELO +229
= Stayed the same
K/R at 0.73, ADR at 82.5
▼ Got worse
Win rate −5 pp

Aug to Sep 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.73
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.77. Last 3 months: 0.73 (at the start 0.75).

Patterns

From the last 82 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −120 ELO
33 matches · 33% wins
On Dust 2 −108 ELO
38 matches · 37% wins

_Rival loses the most ELO in match 1 of the day: −120 ELO, 33% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Inferno
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
37% better than 10%
0.75 better than 67%
84.4 better than 76%
1.01-
50% of 44 duels level
55% of 11 situations better than 89%
Inferno16
69% better than 92%
0.80 better than 86%
84.5 better than 78%
1.55-
40% of 15 duels better than 10%
50% of 4 situations better than 77%
Anubis12
33% -
0.67 -
76.6 -
0.98-
48% of 31 duels -
33% of 12 situations -
Nuke5
40% -
0.81 -
92.2 -
-
-
-
Overpass4
75% -
0.62 -
76.7 -
-
-
-
Cache3
33% -
0.69 -
71.9 -
0.67-
0% of 3 duels -
0% of 1 situations -
Mirage3
33% -
0.75 -
93.4 -
0.90-
64% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Rival plays

Across 82 matches _Rival averages K/R 0.74 and ADR 83.4; the rating across the 12 rated matches is 1.03. Biggest strength: Utility damage per round at 8.3. That is better than 98% of players on level 7. Most room to improve: Rounds with first kill at 7%. That is better than only 10% of players on level 7. On average 17.0 kills per match, 47% of them headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 5 of 12 matches the rating was 1.10 or higher (42%), in 4 it was below 0.90. In 32 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. _Rival loses the most ELO in match 1 of the day (−120 ELO, win rate 33%). Things go best in match 2 of the day (+42 ELO, win rate 50%). Improved over the last three months: Headshots +2 pp, ELO +229. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.73, ADR at 82.5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.