_RewinD
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).
Compared with 1,359 players in this group, each player over up to their last 100 matches.
Opening
Average42% of opening duels won and so well below the average (50%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.87 K/D and so clearly below the average (0.98).
Impact
Weakness1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
Strength44% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.70. Last 3 months: 0.67 (at the start 0.63). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.96. Last 3 months: 0.93 (at the start 0.87). Clearly below the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 78.7. Last 3 months: 75.8 (at the start 71.5). Slightly below the average (78.9).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 50% (at the start 51%). Clearly above the average (45%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 54% (at the start 47%). Clearly above the average (49%).
Best month: July 2026 with 1,681. Last 3 months: 1,326 (at the start 1,545).
Rounds with first kill
Best month: November 2026 with 10%.
1v1 clutches won
Best month: November 2026 with 67%.
Patterns
From the last 281 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_RewinD loses the most ELO in match 2 of the day: −68 ELO, 30% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Dust 2
- Highest rating in a match: 2.02 · Mirage
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 281 matchesCompared with players on the same level who have at least 15 matches on the map.
How _RewinD plays
Across 281 matches _RewinD averages K/R 0.65, ADR 73.4 and a rating of 0.89. Biggest strength: Utility hit rate at 44%, better than 94% of level 6 players. Most room to improve: Opening duels won at 42%, better than only 5% of level 6 players. Averages 14.3 kills per match with 51% headshots. The strongest map is Nuke with a 58% win rate in 24 matches. In 64 of 281 matches the rating was 1.10 or higher (23%), in 152 it was below 0.90. In 201 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: October 2026 at 0.96. _RewinD loses the most ELO in match 2 of the day (−68 ELO, win rate 30%). Things go best in match 4 of the day (+123 ELO, win rate 56%). Match no. 1 of the day goes best: 59% win rate, +47 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.3, Win rate +7 pp. Got weaker: ELO −219. Unchanged in recent months: Headshots at 50%. Last 30 days: 57 matches, win rate 49%, net ELO +65.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.