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_RewinD

USA
On FACEIT since 2016 281 matches tracked 57 matches in 30 days
Last updated:

How does _RewinD play?

Rating 0.89 K/R 0.65 ADR 73.4 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 281 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 42%−8 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 46%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (0.98).

Headshot rate 51%+6 pp · Ø 45% better than 82%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.87−0.11 · Ø 0.98 better than 12%
Pistol kills per match 2.2
Knife kills 3 in 281 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.7%−1.3 pp · Ø 13.0% better than 20%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 20%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 24x 4K, 1 ace in 201 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 5.4+1.4 · Ø 4.0 better than 80%
Enemies flashed per round 0.41+0.16 · Ø 0.25 better than 86%
Deaths per round 74%+1 pp · Ø 73% better than 38%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.3, Win rate +7 pp
= Stayed the same
Headshots at 50%
▼ Got worse
ELO −219

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: October 2026 with 0.70. Last 3 months: 0.67 (at the start 0.63). Slightly below the average (0.72).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −68 ELO
47 matches · 30% win rate
On Dust 2 −48 ELO
65 matches · 45% win rate
Between 0:00 and 6:00 +87 ELO, win rate 43%
On Mondays +13 ELO, win rate 42%

_RewinD loses the most ELO in match 2 of the day: −68 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.02 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
54% better than 65%
0.67 better than 28%
76.2 better than 36%
0.92 better than 26%
47% of 399 duels better than 34%
43% of 63 situations better than 66%
Dust 265
45% better than 35%
0.62 better than 10%
69.5 better than 8%
0.88 better than 13%
40% of 288 duels better than 7%
47% of 32 situations better than 77%
Inferno39
56% better than 71%
0.67 better than 37%
75.6 better than 40%
0.92 better than 32%
43% of 201 duels better than 18%
14% of 21 situations better than 9%
Ancient34
41% better than 27%
0.61 better than 10%
71.7 better than 15%
0.84 better than 11%
44% of 123 duels better than 25%
36% of 11 situations better than 47%
Nuke24
58% better than 64%
0.62 better than 14%
69.1 better than 9%
0.83 better than 10%
39% of 114 duels better than 6%
44% of 9 situations better than 60%
Cache17
53% right on the average
0.66 better than 19%
76.0 better than 26%
0.88 better than 12%
41% of 78 duels better than 8%
14% of 14 situations better than 6%
Anubis8
38% -
0.77 -
83.1 -
1.09-
45% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _RewinD plays

Across 281 matches _RewinD averages K/R 0.65, ADR 73.4 and a rating of 0.89. Biggest strength: Utility hit rate at 44%, better than 94% of level 6 players. Most room to improve: Opening duels won at 42%, better than only 5% of level 6 players. Averages 14.3 kills per match with 51% headshots. The strongest map is Nuke with a 58% win rate in 24 matches. In 64 of 281 matches the rating was 1.10 or higher (23%), in 152 it was below 0.90. In 201 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: October 2026 at 0.96. _RewinD loses the most ELO in match 2 of the day (−68 ELO, win rate 30%). Things go best in match 4 of the day (+123 ELO, win rate 56%). Match no. 1 of the day goes best: 59% win rate, +47 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.3, Win rate +7 pp. Got weaker: ELO −219. Unchanged in recent months: Headshots at 50%. Last 30 days: 57 matches, win rate 49%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.