Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

_Remos

Marshall Islands
On FACEIT since 2016 148 matches tracked 35 matches in 30 days
ELO
2,085
Peak across recorded matches: 2,176
Rank EU
#203,651
Marshall Islands #87 in Marshall Islands
Last updated:

How does _Remos play?

Rating 1.16 K/R 0.84 ADR 91.7 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 148 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 43%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 2.8
Zeus kills2 in 148 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 36x 4K, 7 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.5+1.2 · Ø 4.3 better than 81%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +6.1
= Stayed the same
ELO at 2,067
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: September 2026 with 0.90. Last 3 months: 0.86 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −14 ELO
52 matches · 52% win rate
In match 3 of the day +26 ELO
25 matches · 40% win rate
On Tuesdays ±0 ELO, win rate 41%

_Remos loses the most ELO on Mirage: −14 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 43 · Ancient
  3. Reached level 10 · Ancient
  4. Longest win streak: 4 wins in a row · Ancient
  5. Highest rating in a match: 2.26 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
52% right on the average
0.86 better than 90%
91.9 better than 89%
1.22 better than 92%
63% of 298 duels better than 96%
39% of 31 situations better than 54%
Ancient35
57% better than 70%
0.85 better than 90%
96.6 better than 97%
1.16 better than 87%
59% of 210 duels better than 87%
25% of 20 situations better than 19%
Anubis28
50% better than 42%
0.83 better than 84%
88.9 better than 84%
1.14 better than 80%
54% of 172 duels better than 65%
50% of 10 situations better than 77%
Cache14
29% -
0.78 -
86.9 -
1.05-
49% of 91 duels -
40% of 5 situations -
Dust 29
56% -
0.80 -
86.0 -
1.12-
42% of 50 duels -
50% of 6 situations -
Inferno5
40% -
0.55 -
74.7 -
0.72-
36% of 25 duels -
0% of 1 situations -
Nuke5
60% -
0.97 -
106.7 -
1.35-
47% of 43 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Remos plays

Across 148 matches _Remos averages K/R 0.84, ADR 91.7 and a rating of 1.16. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 19.2 kills per match with 48% headshots. The strongest map is Ancient with a 57% win rate in 35 matches. In 78 of 148 matches the rating was 1.10 or higher (53%), in 40 it was below 0.90. In 107 matches with detailed stats: 36 4Ks and 7 aces. Best month by rating: September 2026 at 1.26. _Remos loses the most ELO on Mirage (−14 ELO, win rate 52%). Things go best on Anubis (+65 ELO, win rate 50%). Match no. 2 of the day goes best: 57% win rate, −5 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +6.1. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: ELO at 2,067. Last 30 days: 35 matches, win rate 49%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.