_RemY-

Ukraine
105 matches tracked 47 matches in 30 days
Last updated:

How does _RemY- play?

Rating 0.99 K/R 0.70 ADR 77.5 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 105 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 17%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 73%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (0.97).

Headshot rate 43%−1 pp · Ø 44% better than 46%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.01+0.04 · Ø 0.97 better than 74%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (12.8%).

2K rounds 14.2%+1.4 pp · Ø 12.8% better than 83%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 64%
MVPs per match 2.0−0.2 · Ø 2.2 better than 41%
4Ks and aces 9x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 47%
Enemies flashed per round 0.27+0.03 · Ø 0.24 better than 58%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.11, Rating +0.11, ADR +8.5, Headshots +2 pp
= Stayed the same
ELO at 1,123
▼ Got worse
Win rate −17 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.74 (at the start 0.63). Slightly above the average (0.71).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
34 matches · 47% win rate
Between 18:00 and 24:00 −291 ELO, win rate 42%

_RemY- loses the most ELO on Mirage: −55 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
56% better than 71%
0.76 better than 76%
83.9 better than 79%
1.08 better than 82%
53% of 152 duels better than 73%
36% of 28 situations better than 45%
Mirage34
47% better than 42%
0.66 better than 29%
73.1 better than 25%
0.95 better than 44%
46% of 155 duels better than 32%
31% of 36 situations better than 34%
Ancient13
69% -
0.72 -
76.6 -
1.00-
51% of 47 duels -
33% of 12 situations -
Anubis12
50% -
0.62 -
71.5 -
0.86-
46% of 59 duels -
50% of 8 situations -
Inferno4
50% -
0.57 -
73.5 -
0.83-
38% of 26 duels -
50% of 2 situations -
Cache3
33% -
0.84 -
85.8 -
1.11-
33% of 15 duels -
0% of 2 situations -
Nuke3
67% -
0.78 -
81.8 -
1.07-
50% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _RemY- plays

Across 105 matches _RemY- averages K/R 0.70, ADR 77.5 and a rating of 0.99. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 5 players. Most room to improve: Clutch 1v1 won at 30%, better than only 17% of level 5 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 32 of 105 matches the rating was 1.10 or higher (30%), in 47 it was below 0.90. In 68 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: May 2026 at 1.11. _RemY- loses the most ELO on Mirage (−55 ELO, win rate 47%). Things go best on Dust 2 (+113 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, +112 ELO. Improved over the last three months: K/R +0.11, Rating +0.11, ADR +8.5, Headshots +2 pp. Got weaker: Win rate −17 pp. Unchanged in recent months: ELO at 1,123. Last 30 days: 47 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.