_Rei

Canada
On FACEIT since 2023 276 matches tracked 78 matches in 30 days
ELO ▼ 324
1,951
30-day peak: 2,275
Rank NA ▼ 5,894 places
#9,035
30 days · prev. #3,141 · best #3,141
Last updated:

How does _Rei play?

Rating 1.14 (from 256 matches) K/R 0.80 ADR 86.5 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 256 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 14%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (48%).

Headshot rate 36%−12 pp · Ø 48% better than 3%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 1.19+0.17 · Ø 1.02 better than 94%
Pistol kills per match 2.4
Knife kills 4 in 276 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.3%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 89%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 71%
MVPs per match 2.5+0.2 · Ø 2.3 better than 77%
4Ks and aces 53x 4K, 2 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.6 · Ø 4.3 better than 69%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.10, Win rate +4 pp, ELO +56
= Stayed the same
K/R at 0.81, ADR at 87.1
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.83. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −117 ELO
57 matches · 44% win rate
On Ancient −66 ELO
21 matches · 52% win rate
Between 6:00 and 12:00 +67 ELO, win rate 46%
On Mondays −35 ELO, win rate 42%

_Rei loses the most ELO in match 1 of the day: −117 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 15 wins in a row · Inferno
  3. Highest rating in a match: 2.42 · Inferno
  4. Most kills in a match: 47 · Inferno
  5. Reached level 10 · Ancient

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
52% better than 55%
0.80 better than 80%
87.0 better than 82%
1.14 better than 86%
59% of 336 duels better than 89%
25% of 52 situations better than 16%
Inferno74
55% right on the average
0.85 better than 91%
91.5 better than 91%
1.22 better than 92%
63% of 259 duels better than 94%
49% of 41 situations better than 75%
Anubis43
49% better than 44%
0.76 better than 63%
83.2 better than 67%
1.07 better than 64%
55% of 133 duels better than 72%
45% of 29 situations better than 68%
Nuke42
43% better than 14%
0.87 better than 89%
90.0 better than 84%
1.23 better than 90%
61% of 142 duels better than 89%
41% of 27 situations better than 57%
Ancient21
52% right on the average
0.74 better than 57%
81.9 better than 58%
0.97 better than 36%
56% of 54 duels better than 78%
64% of 11 situations better than 95%
Dust 213
54% -
0.62 -
69.7 -
0.90-
30% of 30 duels -
25% of 8 situations -
Cache3
67% -
0.57 -
67.9 -
0.76-
75% of 4 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Rei plays

Across 276 matches _Rei averages K/R 0.80 and ADR 86.5; the rating across the 256 rated matches is 1.14. Biggest strength: Opening duels won at 58%, better than 95% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 17.4 kills per match with 36% headshots. The strongest map is Inferno with a 55% win rate in 74 matches. In 132 of 256 matches the rating was 1.10 or higher (52%), in 71 it was below 0.90. In 256 matches with detailed stats: 53 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. _Rei loses the most ELO in match 1 of the day (−117 ELO, win rate 44%). Things go best in match 2 of the day (+69 ELO, win rate 58%). Match no. 4 of the day goes best: 61% win rate, +4 ELO. Improved over the last three months: Rating +0.10, Win rate +4 pp, ELO +56. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.81, ADR at 87.1. Last 30 days: 78 matches, win rate 50%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.