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_REDLINE-

Pakistan
On FACEIT since 2016 237 matches tracked 108 matches in 30 days
Last updated:

How does _REDLINE- play?

Rating 1.08 (from 215 matches) K/R 0.78 ADR 84.1 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 215 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 32%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so just above the average (52%).

Headshot rate 53%+1 pp · Ø 52% better than 59%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.08+0.03 · Ø 1.05 better than 54%
Pistol kills per match 2.5
Zeus kills9 in 237 matches
Knife kills 9 in 237 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.6%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 64%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 40x 4K, 3 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 19%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +243
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 84.5
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.79. Last 3 months unchanged at 0.78. Slightly above the average (0.75).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −68 ELO
56 matches · 50% win rate
On Anubis −25 ELO
43 matches · 58% win rate
On Fridays +4 ELO, win rate 40%

_REDLINE- loses the most ELO on Dust 2: −68 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 36 · Ancient
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
50% better than 35%
0.73 better than 38%
80.0 better than 40%
1.02 better than 35%
51% of 210 duels better than 43%
33% of 39 situations better than 34%
Mirage53
40% better than 7%
0.77 better than 58%
85.5 better than 68%
1.08 better than 59%
48% of 251 duels better than 26%
36% of 39 situations better than 42%
Anubis43
58% better than 63%
0.81 better than 76%
86.0 better than 73%
1.12 better than 71%
52% of 184 duels right on the average
27% of 22 situations better than 21%
Ancient29
69% better than 92%
0.82 better than 77%
86.0 better than 68%
1.19 better than 87%
49% of 182 duels better than 32%
38% of 24 situations right on the average
Inferno20
35% better than 2%
0.77 better than 44%
81.5 better than 34%
1.05 better than 29%
45% of 95 duels better than 7%
27% of 11 situations better than 22%
Nuke20
50% better than 30%
0.81 better than 66%
87.7 better than 71%
1.08 better than 48%
56% of 72 duels better than 64%
50% of 12 situations better than 75%
Cache12
50% -
0.72 -
81.0 -
1.04-
52% of 56 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _REDLINE- plays

Across 237 matches _REDLINE- averages K/R 0.78 and ADR 84.1; the rating across the 215 rated matches is 1.08. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Ancient with a 69% win rate in 29 matches. In 93 of 215 matches the rating was 1.10 or higher (43%), in 59 it was below 0.90. In 186 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: November 2026 at 1.09. _REDLINE- loses the most ELO on Dust 2 (−68 ELO, win rate 50%). Things go best on Mirage (+79 ELO, win rate 40%). Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +243. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 84.5. Last 30 days: 108 matches, win rate 51%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.