_PUPUCE_

France
On FACEIT since 2014 273 matches tracked 146 matches in 30 days
ELO ▼ 50
2,203
30-day peak: 2,441
Rank EU
#143,085
France #2,675 in France
Last updated:

How does _PUPUCE_ play?

Rating 1.15 (from 223 matches) K/R 0.84 ADR 93.9 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 223 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 45%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.14+0.11 · Ø 1.03 better than 82%
Pistol kills per match 2.5
Knife kills 2 in 273 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 43x 4K, 8 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 6.2+1.9 · Ø 4.3 better than 89%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 7%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +12 pp, ELO +387
= Stayed the same
K/R at 0.84
▼ Got worse
ADR −4.3, Headshots −8 pp

Sep to Nov 2026 compared with Dec 2025 to Mar 2026.

Kills per round (K/R)

0.78
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.94. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −157 ELO
59 matches · 34% win rate
In match 2 of the day −93 ELO
51 matches · 41% win rate
On Fridays −82 ELO, win rate 36%

_PUPUCE_ loses the most ELO on Ancient: −157 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 43 · Cache
  3. Highest rating in a match: 2.76 · Ancient
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
62% better than 85%
0.86 better than 91%
97.0 better than 96%
1.18 better than 87%
64% of 366 duels better than 96%
34% of 38 situations better than 40%
Ancient59
34% better than 9%
0.89 better than 95%
95.9 better than 95%
1.26 better than 96%
62% of 241 duels better than 94%
46% of 37 situations better than 75%
Inferno32
63% better than 79%
0.82 better than 80%
94.0 better than 91%
1.14 better than 77%
58% of 170 duels better than 80%
33% of 6 situations better than 30%
Mirage31
29% better than 2%
0.76 better than 61%
85.7 better than 74%
1.05 better than 58%
52% of 150 duels better than 56%
56% of 9 situations better than 91%
Cache27
44% better than 19%
0.84 better than 90%
95.1 better than 94%
1.15 better than 83%
52% of 188 duels better than 55%
18% of 11 situations better than 10%
Anubis19
53% right on the average
0.76 better than 60%
85.6 better than 72%
1.03 right on the average
46% of 90 duels better than 20%
25% of 4 situations better than 17%
Nuke14
43% -
0.79 -
92.0 -
0.97-
60% of 42 duels -
50% of 4 situations -
Overpass6
33% -
0.86 -
96.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How _PUPUCE_ plays

Across 273 matches _PUPUCE_ averages K/R 0.84 and ADR 93.9; the rating across the 223 rated matches is 1.15. Biggest strength: Damage per round (ADR) at 93.9, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 48% headshots. The strongest map is Inferno with a 63% win rate in 32 matches. In 121 of 223 matches the rating was 1.10 or higher (54%), in 60 it was below 0.90. In 223 matches with detailed stats: 43 4Ks and 8 aces. Best month by rating: September 2026 at 1.29. _PUPUCE_ loses the most ELO on Ancient (−157 ELO, win rate 34%). Things go best in match 4 of the day (+98 ELO, win rate 74%). Match no. 4 of the day goes best: 74% win rate, +98 ELO. Improved over the last three months: Win rate +12 pp, ELO +387. Got weaker: ADR −4.3, Headshots −8 pp. Unchanged in recent months: K/R at 0.84. Last 30 days: 146 matches, win rate 48%, net ELO −206.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.