_NoPeEeK_

Palestine
On FACEIT since 2025 298 matches tracked 117 matches in 30 days
ELO ▲ 77
2,082
30-day peak: 2,376
Rank EU
#196,461
Palestine #532 in Palestine
Last updated:
Next update possible in 1h 3m

How does _NoPeEeK_ play?

Rating 1.00 K/R 0.72 ADR 79.1 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 298 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 17%+5 pp · Ø 12% better than 79%
K/D 1.00−0.03 · Ø 1.03 better than 40%
Pistol kills per match 3.1
Knife kills 15 in 298 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 48x 4K, 3 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +477, Clutch 1v1 +19 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.12, ADR −10.8, Win rate −6 pp, First kills −3 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.70 (at the start 0.81). Slightly below the average (0.74).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −79 ELO
32 matches · 44% win rate
In match 3 of the day −46 ELO
34 matches · 32% win rate
Between 0:00 and 6:00 −104 ELO, win rate 44%
On Fridays +39 ELO, win rate 38%

_NoPeEeK_ loses the most ELO on Ancient: −79 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 42 · Dust 2
  5. Highest rating in a match: 2.19 · Anubis

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
46% better than 31%
0.71 better than 37%
78.3 better than 40%
0.99 better than 40%
51% of 435 duels right on the average
38% of 65 situations right on the average
Dust 288
51% better than 51%
0.73 right on the average
80.6 better than 51%
1.03 better than 52%
52% of 397 duels better than 56%
34% of 61 situations better than 40%
Ancient32
44% better than 26%
0.65 better than 11%
75.4 better than 21%
0.89 better than 10%
48% of 125 duels better than 30%
35% of 17 situations better than 44%
Inferno31
42% better than 17%
0.77 better than 60%
83.8 better than 60%
1.08 better than 58%
62% of 111 duels better than 91%
17% of 23 situations better than 9%
Anubis28
61% better than 79%
0.70 better than 29%
79.6 better than 43%
0.98 better than 31%
50% of 123 duels better than 44%
53% of 19 situations better than 83%
Nuke16
50% better than 32%
0.62 better than 5%
67.7 better than 3%
0.87 better than 6%
43% of 61 duels better than 8%
33% of 6 situations better than 39%
Cache12
50% -
0.83 -
85.2 -
1.20-
58% of 48 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _NoPeEeK_ plays

Across 298 matches _NoPeEeK_ averages K/R 0.72, ADR 79.1 and a rating of 1.00. Biggest strength: Utility damage per round at 5.2, better than 77% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Anubis with a 61% win rate in 28 matches. In 107 of 298 matches the rating was 1.10 or higher (36%), in 111 it was below 0.90. In 298 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. _NoPeEeK_ loses the most ELO on Ancient (−79 ELO, win rate 44%). Things go best on Anubis (+110 ELO, win rate 61%). Match no. 1 of the day goes best: 58% win rate, +110 ELO. Improved over the last three months: Headshots +3 pp, ELO +477, Clutch 1v1 +19 pp. Got weaker: K/R −0.11, Rating −0.12, ADR −10.8, Win rate −6 pp, First kills −3 pp. Last 30 days: 117 matches, win rate 44%, net ELO −171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.