_No-NaMe_

Russia
68 matches tracked
Last updated:

How does _No-NaMe_ play?

Rating 0.96 (from 21 matches) K/R 0.82 ADR 87.6 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41% on level 5
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. More damage per round than the level 5 average.
Multi-killsEntryDamage
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+5.0 pp better than 97%
Opening duels won 51%+2 pp better than 70%

Clutch

Weakness
Last one alive
Clutch 1v1 won 31%−8 pp better than 19%
Clutch 1v2 won 19%−2 pp better than 41%
Clutch kills per match 1.0−0.6 better than 6%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%0 pp level
AWP share of kills 14%+3 pp better than 71%
K/D 1.04+0.07 better than 82%
Pistol kills per match 1.9
Knife kills 15 in 68 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.8%+1.1 pp better than 79%
Rounds with 3K 5.1%+1.4 pp better than 95%
MVPs per match 2.6+0.5 better than 94%
4Ks and aces 21x 4K, 2 aces in 62 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 24%−11 pp better than 3%
Utility damage per round 1.3−2.6 better than 3%
Enemies flashed per round 0.24−0.01 better than 50%
Rounds with a death 79%+6.0 pp better than 4%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.97.

Patterns

From the last 68 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −31 ELO
23 matches · 39% wins

_No-NaMe_ loses the most ELO in match 1 of the day: −31 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Anubis
  2. Most kills in a match: 30 · Nuke
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
48% better than 45%
0.84 better than 94%
86.8 better than 89%
0.89–
43% of 122 duels better than 16%
33% of 12 situations better than 36%
Dust 219
58% better than 79%
0.83 better than 94%
90.2 better than 94%
0.95–
52% of 126 duels better than 69%
40% of 10 situations better than 56%
Ancient8
75% –
0.72 –
81.3 –
0.96–
53% of 53 duels –
67% of 3 situations –
Nuke7
43% –
0.78 –
87.3 –
0.75–
65% of 43 duels –
0% of 4 situations –
Anubis6
17% –
0.79 –
84.2 –
1.16–
51% of 37 duels –
0% of 2 situations –
Inferno5
20% –
0.79 –
88.9 –
1.07–
58% of 26 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How _No-NaMe_ plays

Across 68 matches _No-NaMe_ averages K/R 0.82 and ADR 87.6; the rating across the 21 rated matches is 0.96. Biggest strength: Rounds with first kill at 15%. That is better than 97% of players on level 5. Most room to improve: Utility with impact at 24%. That is better than only 3% of players on level 5. On average 17.7 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 6 of 21 matches the rating was 1.10 or higher (29%), in 9 it was below 0.90. In 62 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. _No-NaMe_ loses the most ELO in match 1 of the day (−31 ELO, win rate 39%). Things go best on Mirage (+72 ELO, win rate 48%). Last 30 days: 1 matches, win rate 0%, ELO balance −35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.