_MyNaame_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 988 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just above the average (49%).
Clutch
Average28% of 1v2s won and so clearly above the average (20%).
Weapons and aim
Average51% headshots and so well above the average (45%).
Impact
AverageExactly 3 kills in 5.1% of rounds and so well above the average (3.7%).
Utility and deaths
Average47% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.66). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.14. Last 3 months: 1.07 (at the start 0.92). Clearly above the average (0.98).
Damage per round (ADR)
Best month: October 2026 with 85.7. Last 3 months: 83.2 (at the start 75.5). Clearly above the average (78.2).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 52% (at the start 47%). Well above the average (45%).
Matches won (win rate)
Best month: October 2026 with 64%. Last 3 months: 47% (at the start 64%). Right on the average (47%).
Best month: July 2026 with 1,549. Last 3 months: 1,289 (at the start 1,549).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 68 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_MyNaame_ loses the most ELO on Dust 2: −22 ELO, 24% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Mirage
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 2.47 · Inferno
Maps in detail
from the last 68 matchesCompared with players on the same level who have at least 15 matches on the map.
How _MyNaame_ plays
Across 68 matches _MyNaame_ averages K/R 0.72, ADR 80.3 and a rating of 1.01. Biggest strength: Utility hit rate at 47%, better than 98% of level 6 players. Averages 15.7 kills per match with 51% headshots. The strongest map is Ancient with a 90% win rate in 10 matches. In 22 of 68 matches the rating was 1.10 or higher (32%), in 28 it was below 0.90. In 43 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.14. _MyNaame_ loses the most ELO on Dust 2 (−22 ELO, win rate 24%). Things go best in match 1 of the day (+13 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +13 ELO. Improved over the last three months: K/R +0.10, Rating +0.15, ADR +7.7, Headshots +5 pp. Got weaker: Win rate −17 pp, ELO −260. Last 30 days: 14 matches, win rate 71%, net ELO −7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.